refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the double-single relative-to-eye path, world_offset is always [0,0,0]. Strip the parameter that was threaded through the whole tessellation / block- expansion / fallback / camera-decode chain and the ExpandCtx field that carried it — ~340 references across 20 files, all subtracting zero. - truck_tess: to_local / to_local_low / tessellate_* drop the offset arg; to_local is now a pure double-single split. - tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(), tessellate_entity(), fallback_geometry(), solid_wire_fallback(), entity_aabb(), expand_insert(), expand_block_meshes(), the dimension helpers (vec3_local, dimension_snap_pts, …), text_support, leader, multileader, image_model, xclip and camera_from_view all lose the param. - block_cache: ExpandCtx loses its world_offset field. - Remove the now-dead offset_snap_pts and the unused set_grid_snap. Behaviour is unchanged (the offset was zero everywhere); the compiler verifies every call site. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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20 changed files with 190 additions and 343 deletions
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@ -548,12 +548,10 @@ crate::impl_entity_basics!(Viewport);
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impl crate::entities::traits::FallbackTess for Viewport {
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fn fallback_geometry(
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&self,
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world_offset: [f64; 3],
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) -> crate::scene::convert::tess_util::FallbackGeometry {
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let [ox, oy, oz] = world_offset;
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let cx = self.center.x - ox;
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let cy = self.center.y - oy;
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let cz = self.center.z - oz;
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let cx = self.center.x;
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let cy = self.center.y;
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let cz = self.center.z;
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let hw = self.width / 2.0;
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let hh = self.height / 2.0;
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let pts = vec![
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