refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the double-single relative-to-eye path, world_offset is always [0,0,0]. Strip the parameter that was threaded through the whole tessellation / block- expansion / fallback / camera-decode chain and the ExpandCtx field that carried it — ~340 references across 20 files, all subtracting zero. - truck_tess: to_local / to_local_low / tessellate_* drop the offset arg; to_local is now a pure double-single split. - tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(), tessellate_entity(), fallback_geometry(), solid_wire_fallback(), entity_aabb(), expand_insert(), expand_block_meshes(), the dimension helpers (vec3_local, dimension_snap_pts, …), text_support, leader, multileader, image_model, xclip and camera_from_view all lose the param. - block_cache: ExpandCtx loses its world_offset field. - Remove the now-dead offset_snap_pts and the unused set_grid_snap. Behaviour is unchanged (the offset was zero everywhere); the compiler verifies every call site. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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20 changed files with 190 additions and 343 deletions
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@ -12,11 +12,11 @@ pub trait TruckConvertible {
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}
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/// Fallback geometry for entities not routed through the truck topology
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/// pipeline (Viewport, Insert, Hatch outline, Ole2Frame). Returns
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/// world-offset-relative `f32` points + snap/key vertices the
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/// dispatcher wraps into a `WireModel`.
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/// pipeline (Viewport, Insert, Hatch outline, Ole2Frame). Returns absolute
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/// WCS `f32` points + snap/key vertices the dispatcher wraps into a
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/// `WireModel`.
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pub trait FallbackTess {
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fn fallback_geometry(&self, world_offset: [f64; 3]) -> FallbackGeometry;
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fn fallback_geometry(&self) -> FallbackGeometry;
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}
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pub trait Grippable {
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