refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the double-single relative-to-eye path, world_offset is always [0,0,0]. Strip the parameter that was threaded through the whole tessellation / block- expansion / fallback / camera-decode chain and the ExpandCtx field that carried it — ~340 references across 20 files, all subtracting zero. - truck_tess: to_local / to_local_low / tessellate_* drop the offset arg; to_local is now a pure double-single split. - tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(), tessellate_entity(), fallback_geometry(), solid_wire_fallback(), entity_aabb(), expand_insert(), expand_block_meshes(), the dimension helpers (vec3_local, dimension_snap_pts, …), text_support, leader, multileader, image_model, xclip and camera_from_view all lose the param. - block_cache: ExpandCtx loses its world_offset field. - Remove the now-dead offset_snap_pts and the unused set_grid_snap. Behaviour is unchanged (the offset was zero everywhere); the compiler verifies every call site. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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20 changed files with 190 additions and 343 deletions
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@ -567,7 +567,6 @@ pub trait LeaderTess {
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selected: bool,
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entity_color: [f32; 4],
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line_weight_px: f32,
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world_offset: [f64; 3],
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anno_scale: f32,
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) -> crate::scene::model::wire_model::WireModel;
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}
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@ -580,7 +579,6 @@ impl LeaderTess for Leader {
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selected: bool,
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entity_color: [f32; 4],
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line_weight_px: f32,
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world_offset: [f64; 3],
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anno_scale: f32,
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) -> crate::scene::model::wire_model::WireModel {
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use crate::scene::convert::tessellate::{append_arrow, arrow_from_block, ArrowKind, DimGeom};
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@ -591,7 +589,7 @@ impl LeaderTess for Leader {
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entity_color
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};
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let name = handle.value().to_string();
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let [ox, oy, oz] = world_offset;
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let [ox, oy, oz] = [0.0_f64; 3];
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let p3 = |v: &acadrust::types::Vector3| -> [f32; 3] {
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[(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32]
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};
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