feat: implement Grippable and PropertyEditable traits for Solid3D, Region, and Body; add snap points and geometry properties
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7 changed files with 247 additions and 217 deletions
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@ -4,6 +4,7 @@ use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::wire_model::SnapHint;
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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@ -55,7 +56,12 @@ impl TruckConvertible for Face3D {
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Some(TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![],
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snap_pts: vec![
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(Vec3::from(p0), SnapHint::Node),
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(Vec3::from(p1), SnapHint::Node),
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(Vec3::from(p2), SnapHint::Node),
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(Vec3::from(p3), SnapHint::Node),
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],
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tangent_geoms: vec![],
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key_vertices: vec![p0, p1, p2, p3],
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})
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