fix: Spline snap points and TextStyle backward/upside-down rendering
Spline entities now expose fit_points (or control_points when no fit points are defined) as key_vertices, enabling Endpoint and Midpoint snap to reach spline construction points. TextStyle is_backward flag is applied by negating the width_factor, producing horizontally mirrored text. is_upside_down rotates the text 180°. Both tessellate_text_ex and text_local_bounds now handle negative width_factor without clamping it to zero. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
045ab96eab
commit
5216c247c2
4 changed files with 37 additions and 10 deletions
|
|
@ -54,12 +54,17 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
|
|||
);
|
||||
let resolved_style = resolve_text_style(&t.style, document);
|
||||
let font_name = resolved_style.font_name;
|
||||
let width_factor = (if t.width_factor > 0.0 {
|
||||
t.width_factor as f32
|
||||
} else {
|
||||
1.0
|
||||
} * resolved_style.width_factor.max(0.01))
|
||||
let base_wf = (if t.width_factor > 0.0 { t.width_factor as f32 } else { 1.0 }
|
||||
* resolved_style.width_factor.max(0.01))
|
||||
.clamp(0.01, 100.0);
|
||||
// is_backward mirrors text left-right via negative width factor.
|
||||
let width_factor = if resolved_style.is_backward { -base_wf } else { base_wf };
|
||||
// is_upside_down rotates 180° around the insertion point.
|
||||
let rotation = if resolved_style.is_upside_down {
|
||||
t.rotation as f32 + std::f32::consts::PI
|
||||
} else {
|
||||
t.rotation as f32
|
||||
};
|
||||
let oblique_angle = t.oblique_angle as f32 + resolved_style.oblique_angle;
|
||||
let anchor = match (
|
||||
&t.horizontal_alignment,
|
||||
|
|
@ -96,7 +101,7 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
|
|||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
let (cos_r, sin_r) = ((t.rotation as f32).cos(), (t.rotation as f32).sin());
|
||||
let (cos_r, sin_r) = (rotation.cos(), rotation.sin());
|
||||
let origin = [
|
||||
anchor[0] - (anchor_local_x * cos_r - anchor_local_y * sin_r),
|
||||
anchor[1] - (anchor_local_x * sin_r + anchor_local_y * cos_r),
|
||||
|
|
@ -105,7 +110,7 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
|
|||
let strokes_2d = cxf::tessellate_text_ex(
|
||||
origin,
|
||||
t.height as f32,
|
||||
t.rotation as f32,
|
||||
rotation,
|
||||
width_factor,
|
||||
oblique_angle,
|
||||
&font_name,
|
||||
|
|
|
|||
Loading…
Reference in a new issue