fix(render): flag 2D overlay fills so they show in every view mode
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D overlays that should draw in wireframe and shaded alike, but face3d_gpu classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale carries a double-single low residual for precision just like a real 3-D mesh face. So the arrowhead fill and the "5;8" cyan text background were routed to the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on return to wireframe. WireModel now carries an explicit `fill_is_3d`: true only for a real surface (PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the always-visible buffer while keeping their low residual (and UTM precision). Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT background both tessellate with fill_is_3d = false. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
015973babb
commit
50f6196594
41 changed files with 94 additions and 6 deletions
|
|
@ -122,6 +122,13 @@ pub struct WireModel {
|
|||
/// exactly like `points` — no separate collector pass. The renderer
|
||||
/// gathers these across all wires into the text vertex buffer.
|
||||
pub text_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex>,
|
||||
/// `true` when [`fill_tris`] is a real 3-D surface (PolyfaceMesh /
|
||||
/// PolygonMesh face) that must render with hidden-surface depth and only in
|
||||
/// shaded modes. `false` for a flat 2-D overlay fill (SOLID arrowhead,
|
||||
/// dimension / MultiLeader text background, greek-LOD text) that draws in
|
||||
/// every view mode. The render pass can't infer this from `fill_tris_low`
|
||||
/// alone — a 2-D fill at UTM scale carries a low residual too.
|
||||
pub fill_is_3d: bool,
|
||||
}
|
||||
|
||||
impl WireModel {
|
||||
|
|
@ -169,6 +176,7 @@ impl WireModel {
|
|||
/// Create a solid wire (no dash pattern, 1px weight).
|
||||
pub fn solid(name: String, points: Vec<[f32; 3]>, color: [f32; 4], selected: bool) -> Self {
|
||||
Self {
|
||||
fill_is_3d: false,
|
||||
pick_tris: Vec::new(),
|
||||
pick_tris_low: Vec::new(),
|
||||
text_verts: Vec::new(),
|
||||
|
|
@ -401,6 +409,7 @@ impl Default for WireModel {
|
|||
vp_scissor: None,
|
||||
fill_tris: Vec::new(),
|
||||
fill_tris_low: Vec::new(),
|
||||
fill_is_3d: false,
|
||||
pick_tris: Vec::new(),
|
||||
pick_tris_low: Vec::new(),
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue