fix(render): flag 2D overlay fills so they show in every view mode
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D overlays that should draw in wireframe and shaded alike, but face3d_gpu classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale carries a double-single low residual for precision just like a real 3-D mesh face. So the arrowhead fill and the "5;8" cyan text background were routed to the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on return to wireframe. WireModel now carries an explicit `fill_is_3d`: true only for a real surface (PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the always-visible buffer while keeping their low residual (and UTM precision). Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT background both tessellate with fill_is_3d = false. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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parent
015973babb
commit
50f6196594
41 changed files with 94 additions and 6 deletions
1
src/scene/cache/block_cache.rs
vendored
1
src/scene/cache/block_cache.rs
vendored
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@ -842,6 +842,7 @@ impl Batches {
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// the cached defn.
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let color = crate::scene::view::render::adapt_to_bg(b.color, bg_color);
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WireModel {
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fill_is_3d: false,
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pick_tris: b.pick_tris,
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pick_tris_low: b.pick_tris_low,
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dash_from_start: false,
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@ -555,6 +555,7 @@ pub(crate) fn tessellate_entity(
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(ins.insert_point.z) as f32,
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);
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let marker = WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -934,6 +935,7 @@ fn lod_stub_wire(
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// LOD boundary. #19.
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let stored_color = if selected { WireModel::SELECTED } else { color };
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WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1020,6 +1022,7 @@ fn lod_stub_wire_3d(
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}
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let stored_color = if selected { WireModel::SELECTED } else { color };
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WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -370,6 +370,7 @@ pub fn tessellate(
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None
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};
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elem_wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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// MLINE dashes: A-type aligned, but the end-dash length is
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@ -652,6 +653,7 @@ pub fn tessellate(
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ftl.push(lo);
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}
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -689,6 +691,7 @@ pub fn tessellate(
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fpl.push(lo);
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}
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -733,6 +736,7 @@ pub fn tessellate(
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low.push(ll);
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}
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -758,6 +762,7 @@ pub fn tessellate(
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});
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}
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -813,6 +818,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -850,6 +856,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -884,6 +891,7 @@ pub fn tessellate(
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// are empty → the early-return path above).
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if !sdf_verts.is_empty() {
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -911,6 +919,7 @@ pub fn tessellate(
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if out.is_empty() {
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -960,6 +969,7 @@ pub fn tessellate(
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.map(|[kx, ky, kz]| [kx, ky, kz])
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.collect();
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return vec![WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1008,6 +1018,7 @@ pub fn tessellate(
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.map(|[x, y, z]| [x, y, z])
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.collect();
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return vec![WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1047,6 +1058,7 @@ pub fn tessellate(
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// A wide polyline arrives here: its band is pick geometry.
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let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
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return vec![WireModel {
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fill_is_3d: false,
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pick_tris,
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pick_tris_low,
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dash_from_start: false,
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@ -1088,6 +1100,14 @@ pub fn tessellate(
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.map(|[x, y, z]| [x, y, z])
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.collect();
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let (fill_tris, fill_tris_low) = points_to_ds(te.fill_tris);
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// Only a real 3-D mesh surface (PolyfaceMesh / PolygonMesh) fill
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// renders shaded-only with hidden-surface depth; every other
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// `fill_tris` here (a SOLID's filled quad — e.g. a `_BoxFilled`
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// arrowhead) is a flat 2-D overlay visible in every view mode.
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let fill_is_3d = matches!(
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entity,
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EntityType::PolyfaceMesh(_) | EntityType::PolygonMesh(_)
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);
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// Thickness walls ride on the wire that carries their edges, not
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// on a wire of their own: they are pick geometry for that entity,
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// and `fill_tris` below deliberately splits off into a fill-only
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@ -1108,6 +1128,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris,
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pick_tris_low,
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dash_from_start: false,
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@ -1166,11 +1187,13 @@ pub fn tessellate(
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vp_scissor: None,
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fill_tris,
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fill_tris_low,
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fill_is_3d,
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});
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}
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if out.is_empty() {
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1210,6 +1233,7 @@ pub fn tessellate(
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// A wide polyline with PLINEGEN=0 arrives here.
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let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
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return vec![WireModel {
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fill_is_3d: false,
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pick_tris,
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pick_tris_low,
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dash_from_start: false,
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@ -1278,6 +1302,7 @@ pub fn tessellate(
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let snap_pts: Vec<(glam::DVec3, SnapHint)> =
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snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
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vec![WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -122,6 +122,13 @@ pub struct WireModel {
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/// exactly like `points` — no separate collector pass. The renderer
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/// gathers these across all wires into the text vertex buffer.
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pub text_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex>,
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/// `true` when [`fill_tris`] is a real 3-D surface (PolyfaceMesh /
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/// PolygonMesh face) that must render with hidden-surface depth and only in
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/// shaded modes. `false` for a flat 2-D overlay fill (SOLID arrowhead,
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/// dimension / MultiLeader text background, greek-LOD text) that draws in
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/// every view mode. The render pass can't infer this from `fill_tris_low`
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/// alone — a 2-D fill at UTM scale carries a low residual too.
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pub fill_is_3d: bool,
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}
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impl WireModel {
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@ -169,6 +176,7 @@ impl WireModel {
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/// Create a solid wire (no dash pattern, 1px weight).
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pub fn solid(name: String, points: Vec<[f32; 3]>, color: [f32; 4], selected: bool) -> Self {
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Self {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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text_verts: Vec::new(),
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@ -401,6 +409,7 @@ impl Default for WireModel {
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vp_scissor: None,
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fill_tris: Vec::new(),
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fill_tris_low: Vec::new(),
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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}
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@ -186,12 +186,13 @@ impl Face3DGpu {
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// (text greek, MultiLeader / dimension backgrounds) deliberately
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// leave `fill_tris_low` empty and order by draw rank instead.
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//
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// NOTE: classifying by `!points.is_empty()` is wrong here — the
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// tessellator emits a mesh's edges and its fill as *separate*
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// WireModels (points-only vs fill-only), so the fill model has no
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// points and was being misrouted to the 2-D (draw-order-biased)
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// buffer, which drew meshes in front of solids.
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let is_3d_mesh_face = !wire.fill_tris_low.is_empty();
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// NOTE: classifying by `!points.is_empty()` is wrong (a mesh emits
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// its edges and its fill as *separate* WireModels), and so is
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// `!fill_tris_low.is_empty()` — a 2-D overlay fill (SOLID arrowhead,
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// dimension text background) at UTM scale carries a low residual
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// too, and would be misrouted to the 3-D buffer where it only shows
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// in shaded modes. The tessellator flags real surfaces explicitly.
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let is_3d_mesh_face = wire.fill_is_3d;
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let [r, g, b, a] = wire.color;
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if is_3d_mesh_face {
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if !keep_3d_mesh_fills {
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@ -305,6 +305,7 @@ pub fn apply_along(
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.into_iter()
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.filter(|s| s.len() >= 2)
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.map(|pts| WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -344,6 +345,7 @@ pub fn apply_along(
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xy = xy.max(y);
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}
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out.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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