fix(render): flag 2D overlay fills so they show in every view mode
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D overlays that should draw in wireframe and shaded alike, but face3d_gpu classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale carries a double-single low residual for precision just like a real 3-D mesh face. So the arrowhead fill and the "5;8" cyan text background were routed to the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on return to wireframe. WireModel now carries an explicit `fill_is_3d`: true only for a real surface (PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the always-visible buffer while keeping their low residual (and UTM precision). Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT background both tessellate with fill_is_3d = false. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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41 changed files with 94 additions and 6 deletions
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@ -1404,6 +1404,7 @@ impl MultiLeaderTess for MultiLeader {
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// WireModels so the renderer respects per-piece coloring.
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let mut wires: Vec<WireModel> = Vec::new();
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1693,6 +1694,7 @@ impl MultiLeaderTess for MultiLeader {
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xy = xy.max(y);
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}
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1760,6 +1762,7 @@ impl MultiLeaderTess for MultiLeader {
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wcs_corners[3],
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];
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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@ -1795,6 +1798,7 @@ impl MultiLeaderTess for MultiLeader {
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wcs_corners[0],
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];
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wires.push(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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