feat(f64): command layer compiles on DVec3

Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-24 03:51:50 +03:00
commit 4f7a98a2ad
84 changed files with 358 additions and 336 deletions

View file

@ -1,5 +1,5 @@
use acadrust::Handle;
use glam::Vec3;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@ -52,7 +52,7 @@ impl CadCommand for CreateBlockCommand {
}
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult {
match &self.step {
Step::Name => CmdResult::NeedPoint,
Step::Base { name } => CmdResult::CreateBlock {
@ -85,7 +85,7 @@ impl CadCommand for CreateBlockCommand {
Some(CmdResult::NeedPoint)
}
fn on_preview_wires(&mut self, _pt: Vec3) -> Vec<WireModel> {
fn on_preview_wires(&mut self, _pt: DVec3) -> Vec<WireModel> {
vec![]
}
}

View file

@ -1,7 +1,7 @@
use acadrust::entities::{AttributeEntity, Insert};
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::Vec3;
use glam::{DVec3, Vec3};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@ -103,7 +103,7 @@ impl CadCommand for InsertBlockCommand {
}
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
match &self.step {
Step::Name => CmdResult::NeedPoint,
Step::Point { name } => {
@ -156,7 +156,7 @@ impl CadCommand for InsertBlockCommand {
}
}
fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> { let pt = pt.as_vec3();
match (&self.step, &self.preview) {
(Step::Point { .. }, Some((wires, base))) => {
let delta = pt - *base;

View file

@ -7,7 +7,7 @@
// live in the Model tab (`modules::model::primitive_cmd`).
use acadrust::{entities::Solid3D, EntityType};
use glam::Vec3;
use glam::{DVec3, Vec3};
use crate::command::{CadCommand, CmdResult};
@ -53,7 +53,7 @@ impl CadCommand for ExtrudeCommand {
fn needs_entity_pick(&self) -> bool {
self.step == ExtrudeStep::Pick
}
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
@ -61,7 +61,7 @@ impl CadCommand for ExtrudeCommand {
self.step = ExtrudeStep::Height;
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
if self.step == ExtrudeStep::Height {
return CmdResult::ExtrudeEntity {
handle: self.target_handle,
@ -135,7 +135,7 @@ impl CadCommand for RevolveCommand {
fn needs_entity_pick(&self) -> bool {
self.step == RevolveStep::Pick
}
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
@ -143,7 +143,7 @@ impl CadCommand for RevolveCommand {
self.step = RevolveStep::AxisStart;
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
match self.step {
RevolveStep::AxisStart => {
self.axis_start = pt;
@ -186,8 +186,8 @@ impl RevolveCommand {
fn make_revolve(&self, angle_deg: f32) -> CmdResult {
CmdResult::RevolveEntity {
handle: self.target_handle,
axis_start: self.axis_start,
axis_end: self.axis_end,
axis_start: self.axis_start.as_dvec3(),
axis_end: self.axis_end.as_dvec3(),
angle_deg,
color: self.color,
}
@ -231,7 +231,7 @@ impl CadCommand for SweepCommand {
fn needs_entity_pick(&self) -> bool {
true
}
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
@ -248,7 +248,7 @@ impl CadCommand for SweepCommand {
},
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
fn on_point(&mut self, _pt: DVec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
@ -289,7 +289,7 @@ impl CadCommand for LoftCommand {
fn needs_entity_pick(&self) -> bool {
true
}
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
@ -299,7 +299,7 @@ impl CadCommand for LoftCommand {
}
CmdResult::NeedPoint
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
fn on_point(&mut self, _pt: DVec3) -> CmdResult {
CmdResult::NeedPoint
}
fn wants_text_input(&self) -> bool {

View file

@ -12,7 +12,7 @@ use acadrust::entities::{Block, BlockEnd, Insert};
use acadrust::tables::block_record::{BlockFlags, BlockRecord};
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::Vec3;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@ -50,7 +50,7 @@ impl CadCommand for XAttachCommand {
format!("XATTACH Specify insertion point for \"{}\":", self.block_name)
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult {
// We return the INSERT entity; the command handler in commands.rs
// calls `prepare_xref_block` on the scene before committing.
CmdResult::CommitAndExit(EntityType::Insert(Insert::new(
@ -63,7 +63,7 @@ impl CadCommand for XAttachCommand {
CmdResult::Cancel
}
fn on_preview_wires(&mut self, _pt: Vec3) -> Vec<WireModel> {
fn on_preview_wires(&mut self, _pt: DVec3) -> Vec<WireModel> {
vec![]
}