feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
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84 changed files with 358 additions and 336 deletions
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@ -5402,7 +5402,7 @@ impl OpenCADStudio {
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if selected.len() == 1 {
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let handle = selected[0].0;
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let mut cmd = ExtrudeCommand::new(color);
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cmd.on_entity_pick(handle, glam::Vec3::ZERO);
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cmd.on_entity_pick(handle, glam::DVec3::ZERO);
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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@ -5931,7 +5931,7 @@ impl CadCommand for DrawOrderRefCommand {
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fn on_entity_pick(
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&mut self,
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handle: acadrust::Handle,
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_pt: glam::Vec3,
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_pt: glam::DVec3,
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) -> crate::command::CmdResult {
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if handle.is_null() {
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return crate::command::CmdResult::NeedPoint;
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@ -5941,7 +5941,7 @@ impl CadCommand for DrawOrderRefCommand {
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crate::command::CmdResult::Relaunch(cmd, std::mem::take(&mut self.to_move))
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}
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fn on_point(&mut self, _pt: glam::Vec3) -> crate::command::CmdResult {
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fn on_point(&mut self, _pt: glam::DVec3) -> crate::command::CmdResult {
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crate::command::CmdResult::NeedPoint
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}
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