feat(grip): popup menus for polylines, spline, mline, hatch, leaders, text

Vocabulary added: AddFitPoint, RemoveFitPoint, Refit, RefineVertices,
TangentDirection, MoveWithText, StackText, UnstackText.

Polyline/Polyline2D/Polyline3D: vertex Add/Remove. MLine: same.
Spline: CV Add/Remove plus Refine Vertices (chord-midpoint insertion,
weights kept in sync, knots cleared so to_truck rebuilds uniform vec).
Hatch: centroid Origin/Angle/Scale (Angle and Scale prompt for value).
Leader: vertex Add/Remove (arrow + centroid stay Stretch-only).
MultiLeader: vertex Add/Remove Leader; MText location Move-with-Leader /
Move-Independent (menu live, structural edits stubbed). Text/MText:
Rotate prompts for degrees and sets rotation.

Spline, Leader, MultiLeader switched from impl_entity_basics! to manual
trait impls so grip_menu can be overridden.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-29 15:14:43 +03:00
commit 4b4fe5ca6d
9 changed files with 580 additions and 3 deletions

View file

@ -73,6 +73,50 @@ impl Grippable for Polyline {
}
}
}
fn grip_menu(
&self,
_grip_id: usize,
) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
]
}
fn apply_grip_menu(
&mut self,
grip_id: usize,
action: crate::scene::object::GripMenuAction,
) {
use crate::scene::object::GripMenuAction as A;
let n = self.vertices.len();
match action {
A::AddVertex if grip_id < n => {
let i1 = (grip_id + 1) % n;
if i1 == 0 && grip_id + 1 == n {
return;
}
let v0 = &self.vertices[grip_id];
let v1 = &self.vertices[i1];
let mx = (v0.location.x + v1.location.x) * 0.5;
let my = (v0.location.y + v1.location.y) * 0.5;
let mz = (v0.location.z + v1.location.z) * 0.5;
let mut new_v = v0.clone();
new_v.location.x = mx;
new_v.location.y = my;
new_v.location.z = mz;
let insert_at = (grip_id + 1).min(self.vertices.len());
self.vertices.insert(insert_at, new_v);
}
A::RemoveVertex if grip_id < n && n > 2 => {
self.vertices.remove(grip_id);
}
_ => {}
}
}
}
impl PropertyEditable for Polyline {
@ -300,6 +344,50 @@ impl Grippable for Polyline2D {
}
}
}
fn grip_menu(
&self,
_grip_id: usize,
) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
]
}
fn apply_grip_menu(
&mut self,
grip_id: usize,
action: crate::scene::object::GripMenuAction,
) {
use crate::scene::object::GripMenuAction as A;
let n = self.vertices.len();
let elev = self.elevation;
match action {
A::AddVertex if grip_id < n => {
let i1 = (grip_id + 1) % n;
if i1 == 0 && grip_id + 1 == n {
return;
}
let v0 = &self.vertices[grip_id];
let v1 = &self.vertices[i1];
let mx = (v0.location.x + v1.location.x) * 0.5;
let my = (v0.location.y + v1.location.y) * 0.5;
let mut new_v = v0.clone();
new_v.location.x = mx;
new_v.location.y = my;
new_v.location.z = elev;
let insert_at = (grip_id + 1).min(self.vertices.len());
self.vertices.insert(insert_at, new_v);
}
A::RemoveVertex if grip_id < n && n > 2 => {
self.vertices.remove(grip_id);
}
_ => {}
}
}
}
impl PropertyEditable for Polyline2D {
@ -473,6 +561,50 @@ impl Grippable for Polyline3D {
}
}
}
fn grip_menu(
&self,
_grip_id: usize,
) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
]
}
fn apply_grip_menu(
&mut self,
grip_id: usize,
action: crate::scene::object::GripMenuAction,
) {
use crate::scene::object::GripMenuAction as A;
let n = self.vertices.len();
match action {
A::AddVertex if grip_id < n => {
let i1 = (grip_id + 1) % n;
if i1 == 0 && grip_id + 1 == n {
return;
}
let v0 = &self.vertices[grip_id];
let v1 = &self.vertices[i1];
let mx = (v0.position.x + v1.position.x) * 0.5;
let my = (v0.position.y + v1.position.y) * 0.5;
let mz = (v0.position.z + v1.position.z) * 0.5;
let mut new_v = v0.clone();
new_v.position.x = mx;
new_v.position.y = my;
new_v.position.z = mz;
let insert_at = (grip_id + 1).min(self.vertices.len());
self.vertices.insert(insert_at, new_v);
}
A::RemoveVertex if grip_id < n && n > 2 => {
self.vertices.remove(grip_id);
}
_ => {}
}
}
}
impl PropertyEditable for Polyline3D {