feat(grip): popup menus for polylines, spline, mline, hatch, leaders, text

Vocabulary added: AddFitPoint, RemoveFitPoint, Refit, RefineVertices,
TangentDirection, MoveWithText, StackText, UnstackText.

Polyline/Polyline2D/Polyline3D: vertex Add/Remove. MLine: same.
Spline: CV Add/Remove plus Refine Vertices (chord-midpoint insertion,
weights kept in sync, knots cleared so to_truck rebuilds uniform vec).
Hatch: centroid Origin/Angle/Scale (Angle and Scale prompt for value).
Leader: vertex Add/Remove (arrow + centroid stay Stretch-only).
MultiLeader: vertex Add/Remove Leader; MText location Move-with-Leader /
Move-Independent (menu live, structural edits stubbed). Text/MText:
Rotate prompts for degrees and sets rotation.

Spline, Leader, MultiLeader switched from impl_entity_basics! to manual
trait impls so grip_menu can be overridden.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-29 15:14:43 +03:00
commit 4b4fe5ca6d
9 changed files with 580 additions and 3 deletions

View file

@ -827,7 +827,71 @@ impl TruckConvertible for MultiLeader {
}
}
crate::impl_entity_basics!(MultiLeader);
impl crate::entities::traits::Grippable for MultiLeader {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(
&self,
grip_id: usize,
) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
// Compute vertex count to identify text-location grip (last id).
let n_vertices: usize = self
.context
.leader_roots
.iter()
.flat_map(|r| r.lines.iter())
.map(|l| l.points.len())
.sum();
let is_text_loc = self.content_type == LeaderContentType::MText
&& grip_id == n_vertices;
if is_text_loc {
vec![
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
GripMenuItem { label: "Move with Leader", action: GripMenuAction::MoveWithLeader },
GripMenuItem { label: "Move Independent", action: GripMenuAction::MoveIndependent },
]
} else {
vec![
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
GripMenuItem { label: "Add Leader", action: GripMenuAction::AddLeader },
GripMenuItem { label: "Remove Leader", action: GripMenuAction::RemoveLeader },
]
}
}
fn apply_grip_menu(
&mut self,
_grip_id: usize,
_action: crate::scene::object::GripMenuAction,
) {
// Add/Remove Leader, Move with Leader, Move Independent — these
// require deeper structural edits across leader_roots/lines and
// are stubbed here; Stretch falls through to the regular drag.
}
}
impl crate::entities::traits::PropertyEditable for MultiLeader {
fn geometry_properties(
&self,
_text_style_names: &[String],
) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl crate::entities::traits::Transformable for MultiLeader {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}
/// Per-entity tessellation entry for `MultiLeader`. Returns multiple
/// `WireModel`s (leader/dogleg + arrow fill, optional block content,