feat(grip): popup menus for polylines, spline, mline, hatch, leaders, text
Vocabulary added: AddFitPoint, RemoveFitPoint, Refit, RefineVertices, TangentDirection, MoveWithText, StackText, UnstackText. Polyline/Polyline2D/Polyline3D: vertex Add/Remove. MLine: same. Spline: CV Add/Remove plus Refine Vertices (chord-midpoint insertion, weights kept in sync, knots cleared so to_truck rebuilds uniform vec). Hatch: centroid Origin/Angle/Scale (Angle and Scale prompt for value). Leader: vertex Add/Remove (arrow + centroid stay Stretch-only). MultiLeader: vertex Add/Remove Leader; MText location Move-with-Leader / Move-Independent (menu live, structural edits stubbed). Text/MText: Rotate prompts for degrees and sets rotation. Spline, Leader, MultiLeader switched from impl_entity_basics! to manual trait impls so grip_menu can be overridden. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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9 changed files with 580 additions and 3 deletions
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@ -455,7 +455,80 @@ impl TruckConvertible for Leader {
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}
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}
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crate::impl_entity_basics!(Leader);
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impl crate::entities::traits::Grippable for Leader {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(
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&self,
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grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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let n = self.vertices.len();
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if grip_id == 0 {
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// Arrow head — stretch only.
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vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch }]
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} else if grip_id < n {
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
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]
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} else {
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// Centroid grip — move whole leader.
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vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch }]
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}
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}
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fn apply_grip_menu(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) {
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1).min(n - 1);
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if i1 == grip_id {
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return;
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}
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let v0 = &self.vertices[grip_id];
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let v1 = &self.vertices[i1];
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let mid = acadrust::types::Vector3::new(
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(v0.x + v1.x) * 0.5,
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(v0.y + v1.y) * 0.5,
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(v0.z + v1.z) * 0.5,
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);
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self.vertices.insert(i1, mid);
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}
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A::RemoveVertex if grip_id < n && n > 2 => {
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self.vertices.remove(grip_id);
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}
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_ => {}
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}
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}
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}
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impl crate::entities::traits::PropertyEditable for Leader {
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fn geometry_properties(
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&self,
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_text_style_names: &[String],
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) -> PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl crate::entities::traits::Transformable for Leader {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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/// Per-entity tessellation entry for `Leader`. Lives here so all leader
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/// tess code stays alongside the entity definition. Cross-entity dim
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