feat(dyn-input): TAB-editable distance/angle/coordinate fields

Dinamik giriş artık cursor yanında düzenlenebilir kutular gösteriyor.
TAB ile kutular arası geçilir, bir kutuya yazınca o kutu kilitlenir
(değer sabitlenir), diğerleri cursor'ı takip etmeye devam eder, Enter
ile çözülen nokta komuta point-pick olarak iletilir.

- DocumentTab.dyn_fields / dyn_active state; DynComponent + DynFieldEntry
- sync_dyn_fields komutun dyn_field() + base noktasına göre kutu kümesini
  türetir: nokta+base → [d, açı], nokta+base yok → [X, Y], radius → [d],
  açı → [açı]
- klavye yönlendirme: rakam/./-/+ aktif kutuya, TAB sonraki kutuya,
  Enter try_dyn_commit, Backspace kilidi açar
- dyn_capturing iken command-line text alanı on_input'suz bırakılıyor
  ki focus'u ve tuşları çalmasın; girişler global key aboneliğinden
  geliyor (numpad dahil text alanı üzerinden yakalanıyor)
- çoklu-kutu overlay render: aktif kutu vurgulu, kilitli kutu farklı
  kenar rengi

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-27 14:08:57 +03:00
commit 4abde6001a
6 changed files with 377 additions and 103 deletions

View file

@ -857,18 +857,56 @@ impl OpenCADStudio {
// Filter out control characters — only push the typed
// glyph(s). `Tab`, etc. arrive as Named keys, not here.
if s.chars().all(|c| !c.is_control()) {
self.command_line.input.push_str(&s);
let i = self.active_tab;
// While dynamic input is showing fields, numeric
// glyphs edit the focused field instead of the
// command line. Letters still go to the command line
// so command-option keywords keep working.
let numeric = !s.is_empty()
&& s.chars()
.all(|c| c.is_ascii_digit() || matches!(c, '.' | ',' | '-' | '+'));
if numeric && self.dyn_input && !self.tabs[i].dyn_fields.is_empty() {
let a = self.tabs[i].dyn_active.min(self.tabs[i].dyn_fields.len() - 1);
self.tabs[i].dyn_fields[a]
.buffer
.get_or_insert_with(String::new)
.push_str(&s);
} else {
self.command_line.input.push_str(&s);
}
}
self.command_line.autocomplete_cursor = None;
self.focus_cmd_input()
}
Message::CommandBackspace => {
let i = self.active_tab;
// Backspace edits the focused dynamic-input field first;
// emptying it unlocks the field (back to cursor tracking).
if self.dyn_input && !self.tabs[i].dyn_fields.is_empty() {
let a = self.tabs[i].dyn_active.min(self.tabs[i].dyn_fields.len() - 1);
if let Some(buf) = self.tabs[i].dyn_fields[a].buffer.as_mut() {
buf.pop();
if buf.is_empty() {
self.tabs[i].dyn_fields[a].buffer = None;
}
return self.focus_cmd_input();
}
}
self.command_line.input.pop();
self.command_line.autocomplete_cursor = None;
self.focus_cmd_input()
}
Message::DynTabNext => {
let i = self.active_tab;
let n = self.tabs[i].dyn_fields.len();
if n > 0 {
self.tabs[i].dyn_active = (self.tabs[i].dyn_active + 1) % n;
}
self.focus_cmd_input()
}
Message::CommandHistoryPrev => {
// While autocomplete is showing suggestions, ↑ walks up
// that list. Otherwise it falls back to recall history.
@ -922,6 +960,15 @@ impl OpenCADStudio {
}
}
let i = self.active_tab;
// With the command line empty, a typed dynamic-input value
// commits as a point pick instead of an empty submit.
if self.tabs[i].active_cmd.is_some()
&& self.command_line.input.trim().is_empty()
{
if let Some(task) = self.try_dyn_commit() {
return task;
}
}
if self.tabs[i].active_cmd.is_some() {
let text = self.command_line.input.trim().to_string();
self.command_line.input.clear();
@ -1029,6 +1076,11 @@ impl OpenCADStudio {
}
Message::CommandFinalize => {
// A typed dynamic-input value commits as a point pick
// before the plain-Enter (on_enter) path runs.
if let Some(task) = self.try_dyn_commit() {
return task;
}
let i = self.active_tab;
if self.tabs[i].active_cmd.is_some() {
let result = self.tabs[i].active_cmd.as_mut().map(|c| c.on_enter());
@ -1837,6 +1889,7 @@ impl OpenCADStudio {
self.tabs[i].snap_result = None;
}
self.sync_dyn_fields();
Task::none()
}
@ -4960,6 +5013,119 @@ impl OpenCADStudio {
// ── DimStyle dialog helpers ─────────────────────────────────────────────────
impl OpenCADStudio {
/// Rebuild the active tab's dynamic-input field set to match what the
/// command is currently asking for. Called on cursor move and after
/// command-state changes. The field set only changes shape when the
/// command's `dyn_field()` or the presence of a base point changes;
/// existing typed buffers survive an unchanged shape.
fn sync_dyn_fields(&mut self) {
use super::document::{DynComponent, DynFieldEntry};
let i = self.active_tab;
if !self.dyn_input || self.tabs[i].active_cmd.is_none() {
self.tabs[i].dyn_fields.clear();
self.tabs[i].dyn_active = 0;
return;
}
let field = self
.tabs[i]
.active_cmd
.as_ref()
.map(|c| c.dyn_field())
.unwrap_or(crate::command::DynField::Point);
let has_base = self.last_point.is_some();
let desired: Vec<DynComponent> = match field {
crate::command::DynField::Distance => vec![DynComponent::Distance],
crate::command::DynField::Angle => vec![DynComponent::Angle],
crate::command::DynField::Point if has_base => {
vec![DynComponent::Distance, DynComponent::Angle]
}
crate::command::DynField::Point => vec![DynComponent::X, DynComponent::Y],
};
let current: Vec<DynComponent> =
self.tabs[i].dyn_fields.iter().map(|f| f.component).collect();
if current != desired {
self.tabs[i].dyn_fields = desired.into_iter().map(DynFieldEntry::new).collect();
self.tabs[i].dyn_active = 0;
}
}
/// Resolve the world point implied by the current dynamic-input field
/// values. Locked fields use their typed buffer; the rest fall back to
/// the live cursor-derived value. Returns `None` when the field set
/// isn't one we know how to turn into a point.
fn dyn_resolve_point(&self) -> Option<glam::Vec3> {
use super::document::DynComponent;
let i = self.active_tab;
let fields = &self.tabs[i].dyn_fields;
if fields.is_empty() {
return None;
}
let w = self.tabs[i].last_cursor_world;
let base = self.last_point.unwrap_or(glam::Vec3::ZERO);
// Buffer value parsed as f32, or the supplied live value.
let val = |idx: usize, live: f32| -> f32 {
fields[idx]
.buffer
.as_ref()
.and_then(|s| s.trim().replace(',', ".").parse::<f32>().ok())
.unwrap_or(live)
};
let dx = w.x - base.x;
let dy = w.y - base.y;
let live_d = (dx * dx + dy * dy).sqrt();
let live_a = dy.atan2(dx); // radians
let comps: Vec<DynComponent> = fields.iter().map(|f| f.component).collect();
match comps.as_slice() {
[DynComponent::X, DynComponent::Y] => {
Some(glam::Vec3::new(val(0, w.x), val(1, w.y), base.z))
}
[DynComponent::Distance, DynComponent::Angle] => {
let d = val(0, live_d);
let a = val(1, live_a.to_degrees()).to_radians();
Some(glam::Vec3::new(base.x + d * a.cos(), base.y + d * a.sin(), base.z))
}
[DynComponent::Distance] => {
// Keep the cursor's direction, override the magnitude.
let dir = glam::Vec3::new(dx, dy, 0.0).normalize_or(glam::Vec3::X);
Some(base + dir * val(0, live_d))
}
[DynComponent::Angle] => {
// Keep the cursor's distance, override the angle.
let a = val(0, live_a.to_degrees()).to_radians();
Some(glam::Vec3::new(
base.x + live_d * a.cos(),
base.y + live_d * a.sin(),
base.z,
))
}
_ => None,
}
}
/// If dynamic input has at least one locked (typed) field, resolve the
/// implied point, feed it to the active command as a point pick, reset
/// the field buffers, and return the resulting task. Returns `None`
/// when there is nothing typed, so the caller falls back to its normal
/// Enter handling.
fn try_dyn_commit(&mut self) -> Option<Task<Message>> {
let i = self.active_tab;
if !self.dyn_input
|| self.tabs[i].active_cmd.is_none()
|| self.tabs[i].dyn_fields.is_empty()
|| !self.tabs[i].dyn_fields.iter().any(|f| f.locked())
{
return None;
}
let pt = self.dyn_resolve_point()?;
self.last_point = Some(pt);
let result = self.tabs[i].active_cmd.as_mut().map(|c| c.on_point(pt));
for f in self.tabs[i].dyn_fields.iter_mut() {
f.buffer = None;
}
self.tabs[i].dyn_active = 0;
result.map(|r| self.apply_cmd_result(r))
}
/// Populate all edit buffers from the currently selected dim style.
fn load_dimstyle_bufs(&mut self, tab: usize) {
let doc = &self.tabs[tab].scene.document;