Feat: Phase 4.1/4.2 — Polyline, Polyline2D, Polyline3D, Ray, XLine render and grips
- polyline.rs: TruckConvertible/Grippable/PropertyEditable/Transformable for all three polyline types; Polyline2D handles bulge arcs via the same truck Wire path as LwPolyline; Polyline and Polyline3D use TruckObject::Lines for straight-segment rendering - ray.rs: Ray renders as base→+1e6; XLine renders as ±1e6; both have base-point and direction grips; mirror correctly reflects direction vector; base X/Y/Z and Dir X/Y/Z exposed in properties panel - traits.rs: dispatch all five new entity types through to_truck_entity, grips, geometry_properties, apply_geom_prop, apply_grip, apply_transform Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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398
src/entities/polyline.rs
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398
src/entities/polyline.rs
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@ -0,0 +1,398 @@
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use std::f64::consts::TAU;
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use acadrust::entities::{Polyline, Polyline2D, Polyline3D};
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use glam::Vec3;
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use truck_modeling::{builder, Edge, Point3, Wire};
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::TangentGeom;
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// ── Polyline (old-style 3D heavy polyline) ────────────────────────────────────
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fn tessellate_polyline(pl: &Polyline) -> TruckEntity {
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let pts: Vec<[f32; 3]> = pl
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.vertices
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.iter()
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.map(|v| [v.location.x as f32, v.location.y as f32, v.location.z as f32])
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.collect();
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let mut points = pts.clone();
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if pl.flags.is_closed() && pts.len() >= 2 {
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points.push(pts[0]);
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}
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let key_verts = pts.clone();
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TruckEntity {
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object: TruckObject::Lines(points),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: key_verts,
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}
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}
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impl TruckConvertible for Polyline {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(tessellate_polyline(self))
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}
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}
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impl Grippable for Polyline {
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(v.location.x as f32, v.location.y as f32, v.location.z as f32),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.location.x += d.x as f64;
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v.location.y += d.y as f64;
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v.location.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.location.x = p.x as f64;
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v.location.y = p.y as f64;
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v.location.z = p.z as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for Polyline {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Vertices", "vertices", self.vertices.len().to_string()),
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Property {
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label: "Closed".into(),
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field: "pl_closed",
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value: PropValue::BoolToggle {
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field: "pl_closed",
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value: self.flags.is_closed(),
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},
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},
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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if field == "pl_closed" {
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let closed = if value == "toggle" {
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!self.flags.is_closed()
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} else {
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value == "true"
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};
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self.flags.set_closed(closed);
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}
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}
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}
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impl Transformable for Polyline {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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// ── Polyline2D (heavy 2D polyline with bulge) ─────────────────────────────────
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fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
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let verts = &pl.vertices;
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if verts.is_empty() {
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return TruckEntity {
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object: TruckObject::Lines(vec![]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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};
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}
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let elev = pl.elevation;
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let count = verts.len();
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let seg_count = if pl.is_closed() { count } else { count - 1 };
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let mut edges: Vec<Edge> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut key_verts: Vec<[f32; 3]> = Vec::new();
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let to_pt = |v: &acadrust::entities::Vertex2D| -> Point3 {
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Point3::new(v.location.x, v.location.y, elev)
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};
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for i in 0..seg_count {
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let v0 = &verts[i];
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let v1 = &verts[(i + 1) % count];
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let p0 = to_pt(v0);
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let p1 = to_pt(v1);
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let bulge = v0.bulge;
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if bulge.abs() < 1e-9 {
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let tv0 = builder::vertex(p0);
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let tv1 = builder::vertex(p1);
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edges.push(builder::line(&tv0, &tv1));
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tangents.push(TangentGeom::Line {
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p1: [p0.x as f32, p0.y as f32, p0.z as f32],
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p2: [p1.x as f32, p1.y as f32, p1.z as f32],
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});
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} else {
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let angle = 4.0 * bulge.atan();
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let dx = p1.x - p0.x;
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let dy = p1.y - p0.y;
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let d = (dx * dx + dy * dy).sqrt();
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let r = (d / 2.0) / (angle / 2.0).sin().abs();
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let mx = (p0.x + p1.x) * 0.5;
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let my = (p0.y + p1.y) * 0.5;
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let len = d.max(1e-12);
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let px = -dy / len;
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let py = dx / len;
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let sagitta_sign = if bulge > 0.0 { 1.0_f64 } else { -1.0_f64 };
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let h = r - (r * r - d * d / 4.0).max(0.0).sqrt();
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let cx = mx - sagitta_sign * px * (r - h);
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let cy = my - sagitta_sign * py * (r - h);
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let mid_a = {
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let a0 = (p0.y - cy).atan2(p0.x - cx);
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let a1 = (p1.y - cy).atan2(p1.x - cx);
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let (sa, mut ea) = if bulge > 0.0 { (a0, a1) } else { (a1, a0) };
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if ea < sa {
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ea += TAU;
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}
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sa + (ea - sa) * 0.5
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};
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let p_mid = Point3::new(cx + r * mid_a.cos(), cy + r * mid_a.sin(), p0.z);
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let tv0 = builder::vertex(p0);
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let tv1 = builder::vertex(p1);
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edges.push(builder::circle_arc(&tv0, &tv1, p_mid));
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tangents.push(TangentGeom::Circle {
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center: [cx as f32, cy as f32, p0.z as f32],
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radius: r as f32,
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});
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}
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if i == 0 {
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key_verts.push([p0.x as f32, p0.y as f32, p0.z as f32]);
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}
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key_verts.push([p1.x as f32, p1.y as f32, p1.z as f32]);
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}
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TruckEntity {
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object: TruckObject::Contour(edges.into_iter().collect::<Wire>()),
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snap_pts: vec![],
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tangent_geoms: tangents,
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key_vertices: key_verts,
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}
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}
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impl TruckConvertible for Polyline2D {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(tessellate_polyline2d(self))
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}
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}
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impl Grippable for Polyline2D {
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fn grips(&self) -> Vec<GripDef> {
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let elev = self.elevation as f32;
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(v.location.x as f32, v.location.y as f32, elev),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.location.x += d.x as f64;
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v.location.y += d.y as f64;
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}
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GripApply::Absolute(p) => {
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v.location.x = p.x as f64;
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v.location.y = p.y as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for Polyline2D {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Vertices", "vertices", self.vertices.len().to_string()),
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edit("Elevation", "pl2_elevation", self.elevation),
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Property {
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label: "Closed".into(),
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field: "pl2_closed",
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value: PropValue::BoolToggle {
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field: "pl2_closed",
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value: self.is_closed(),
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},
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},
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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match field {
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"pl2_closed" => {
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let closed = if value == "toggle" {
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!self.is_closed()
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} else {
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value == "true"
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};
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if closed { self.close(); } else { self.flags.set_closed(false); }
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}
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"pl2_elevation" => {
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if let Ok(v) = value.trim().parse::<f64>() {
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self.elevation = v;
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}
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}
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_ => {}
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}
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}
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}
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impl Transformable for Polyline2D {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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// ── Polyline3D ────────────────────────────────────────────────────────────────
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fn tessellate_polyline3d(pl: &Polyline3D) -> TruckEntity {
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let pts: Vec<[f32; 3]> = pl
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.vertices
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.iter()
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.map(|v| [v.position.x as f32, v.position.y as f32, v.position.z as f32])
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.collect();
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let mut points = pts.clone();
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if pl.is_closed() && pts.len() >= 2 {
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points.push(pts[0]);
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}
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let key_verts = pts.clone();
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TruckEntity {
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object: TruckObject::Lines(points),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: key_verts,
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}
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}
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impl TruckConvertible for Polyline3D {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(tessellate_polyline3d(self))
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}
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}
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impl Grippable for Polyline3D {
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(v.position.x as f32, v.position.y as f32, v.position.z as f32),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.position.x += d.x as f64;
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v.position.y += d.y as f64;
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v.position.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.position.x = p.x as f64;
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v.position.y = p.y as f64;
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v.position.z = p.z as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for Polyline3D {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Vertices", "vertices", self.vertices.len().to_string()),
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Property {
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label: "Closed".into(),
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field: "pl3_closed",
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value: PropValue::BoolToggle {
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field: "pl3_closed",
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value: self.is_closed(),
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},
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},
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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if field == "pl3_closed" {
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let closed = if value == "toggle" { !self.is_closed() } else { value == "true" };
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if closed { self.close(); } else { self.open(); }
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}
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}
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}
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impl Transformable for Polyline3D {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.position.x,
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&mut v.position.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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