refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout source of truth, while paper-space floating viewports are left untouched (they overlap/free-place, which pane_grid cannot model). Each Model pane is its own shader widget rendering its camera into the pane bounds; the renderer Primitive carries a base_slot so several shader widgets share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid of transparent mouse_areas (plus on_resize) layers above the crosshair overlay to receive input — the overlay's Hidden cursor interaction otherwise levitates the cursor and starves any layer beneath it. The active pane follows the cursor (hover-activate), and grid / crosshair / UCS icon render per pane while the ViewCube and render-mode picker stay on the active pane only. Split / close / VPORTS presets and the VPort table round-trip now drive pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls bar handle with a ghost-card preview, visible pane dividers from the pane_grid split regions, a default model background of RGB(33,40,48), and removes all the superseded custom-tile code. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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18 changed files with 1004 additions and 733 deletions
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@ -2165,8 +2165,11 @@ pub struct MultiPipeline {
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}
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impl MultiPipeline {
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/// Ensure exactly `n` (≥1) inner pipelines exist, creating any missing
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/// ones. Extra pipelines beyond `n` are dropped.
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/// Ensure at least `n` (≥1) inner pipelines exist, creating any missing
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/// ones. Grow-only: extra pipelines are NOT dropped, because per-pane Model
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/// shader widgets share this storage and each only touches its own slot —
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/// truncating mid-frame would destroy another pane's slot. Stale inners (a
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/// closed pane, or fewer paper viewports) are harmless idle GPU resources.
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pub(crate) fn ensure_len(
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&mut self,
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device: &wgpu::Device,
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@ -2177,7 +2180,6 @@ impl MultiPipeline {
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while self.inners.len() < n {
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self.inners.push(Pipeline::new(device, queue, self.format));
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}
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self.inners.truncate(n);
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}
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}
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