refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout source of truth, while paper-space floating viewports are left untouched (they overlap/free-place, which pane_grid cannot model). Each Model pane is its own shader widget rendering its camera into the pane bounds; the renderer Primitive carries a base_slot so several shader widgets share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid of transparent mouse_areas (plus on_resize) layers above the crosshair overlay to receive input — the overlay's Hidden cursor interaction otherwise levitates the cursor and starves any layer beneath it. The active pane follows the cursor (hover-activate), and grid / crosshair / UCS icon render per pane while the ViewCube and render-mode picker stay on the active pane only. Split / close / VPORTS presets and the VPort table round-trip now drive pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls bar handle with a ghost-card preview, visible pane dividers from the pane_grid split regions, a default model background of RGB(33,40,48), and removes all the superseded custom-tile code. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
8bdf5228d2
commit
495b13ec4f
18 changed files with 1004 additions and 733 deletions
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@ -2,7 +2,7 @@
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, tile_min_norm, TILE_EDGE_HIT_PX, VIEWCUBE_HIT_SIZE};
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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ortho_constrain, parse_coord, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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@ -12,7 +12,7 @@ use crate::modules::ModuleEvent;
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use crate::scene::pick::grip::{find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit};
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use crate::scene::model::object::GripApply;
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, TileEdgeOrient, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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@ -402,6 +402,10 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
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self.text_inline_cancel();
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return self.post_editor_closed(false);
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}
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// Esc cancels an armed pane move.
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if self.pane_move_from.take().is_some() {
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return Task::none();
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}
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// UCS icon: Esc ends any grip drag and clears the selection
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// (only when no command owns Escape).
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if self.tabs[self.active_tab].active_cmd.is_none()
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@ -2,7 +2,7 @@
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, tile_min_norm, TILE_EDGE_HIT_PX, VIEWCUBE_HIT_SIZE};
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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ortho_constrain, parse_coord, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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@ -12,7 +12,7 @@ use crate::modules::ModuleEvent;
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use crate::scene::pick::grip::{find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit};
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use crate::scene::model::object::GripApply;
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, TileEdgeOrient, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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@ -2,7 +2,7 @@
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, tile_min_norm, TILE_EDGE_HIT_PX, VIEWCUBE_HIT_SIZE};
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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ortho_constrain, parse_coord, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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@ -12,7 +12,7 @@ use crate::modules::ModuleEvent;
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use crate::scene::pick::grip::{find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit};
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use crate::scene::model::object::GripApply;
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, TileEdgeOrient, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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@ -2,7 +2,7 @@
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, tile_min_norm, TILE_EDGE_HIT_PX, VIEWCUBE_HIT_SIZE};
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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ortho_constrain, parse_coord, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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@ -12,7 +12,7 @@ use crate::modules::ModuleEvent;
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use crate::scene::pick::grip::{find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit};
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use crate::scene::model::object::GripApply;
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, TileEdgeOrient, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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@ -1,7 +1,5 @@
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use super::{Message, OpenCADStudio};
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use crate::scene::{
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VIEWCUBE_DRAW_PX, VIEWCUBE_PAD,
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};
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use crate::scene::VIEWCUBE_DRAW_PX;
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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use iced::time::Instant;
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@ -42,19 +40,6 @@ fn is_modal_blocked_key_msg(msg: &Message) -> bool {
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}
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const VIEWCUBE_HIT_SIZE: f32 = VIEWCUBE_DRAW_PX;
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/// Pixel distance from a Model-tile inner divider that still registers as
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/// a resize grip on the press.
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const TILE_EDGE_HIT_PX: f32 = 4.0;
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/// Normalized minimum tile size a divider drag clamps to. Sized to
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/// comfortably contain the ViewCube + its padding so every tile always
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/// has room to show the gizmo.
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fn tile_min_norm(canvas_w: f32, canvas_h: f32) -> (f32, f32) {
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let px = VIEWCUBE_DRAW_PX + 2.0 * VIEWCUBE_PAD + 16.0;
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(
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(px / canvas_w.max(1.0)).min(0.95),
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(px / canvas_h.max(1.0)).min(0.95),
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)
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}
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fn format_size(bytes: u64) -> String {
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const KB: f64 = 1024.0;
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@ -706,15 +691,17 @@ impl OpenCADStudio {
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Message::SplitModelViewport(horizontal) => {
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let i = self.active_tab;
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self.tabs[i].scene.split_active_model_tile(horizontal);
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self.tabs[i].scene.split_active_pane(horizontal);
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self.tabs[i].scene.camera_generation += 1;
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Task::none()
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}
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Message::CloseModelViewport => {
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let i = self.active_tab;
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self.tabs[i].scene.close_active_model_tile();
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self.tabs[i].scene.close_active_pane();
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self.tabs[i].scene.camera_generation += 1;
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self.sync_render_mode_to_active_tile(i);
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self.adopt_view_display(i);
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Task::none()
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}
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@ -1021,6 +1008,69 @@ impl OpenCADStudio {
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Message::ViewportExit => self.on_viewport_exit(),
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// ── Per-pane Model viewport ───────────────────────────────────
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Message::PaneResized(ev) => self.on_pane_resized(ev),
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Message::PaneClicked(pane) => self.on_pane_clicked(pane),
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Message::PaneDragged(ev) => self.on_pane_dragged(ev),
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Message::PaneMove(idx, local) => {
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let p = self.pane_canvas_point(idx, local);
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// While dragging a pane, just track the cursor (no focus swap or
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// snap) so the drop target reads cleanly.
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if self.pane_move_from.is_some() {
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self.tabs[self.active_tab]
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.scene
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.selection
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.borrow_mut()
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.last_move_pos = Some(p);
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return Task::none();
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}
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self.focus_model_pane(idx);
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self.on_viewport_move(p)
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}
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Message::PaneMoveStart => {
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let i = self.active_tab;
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self.pane_move_from = Some(self.tabs[i].scene.active_model_tile.get());
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Task::none()
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}
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Message::PanePress(idx) => {
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// A fresh press ends any stale (un-dropped) pane move.
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self.pane_move_from = None;
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self.focus_model_pane(idx);
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self.on_viewport_left_press()
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}
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Message::PaneRelease(idx) => {
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// Finishing a pane-move drag: swap the source pane with the one
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// released over, instead of the normal release handling.
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if let Some(from) = self.pane_move_from.take() {
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let i = self.active_tab;
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self.tabs[i].scene.swap_model_panes(from, idx);
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self.tabs[i].scene.camera_generation += 1;
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return Task::none();
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}
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self.focus_model_pane(idx);
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self.on_viewport_left_release()
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}
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Message::PaneRightPress(idx) => {
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self.focus_model_pane(idx);
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self.update(Message::ViewportRightPress)
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}
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Message::PaneRightRelease(idx) => {
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self.focus_model_pane(idx);
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self.update(Message::ViewportRightRelease)
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}
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Message::PaneMiddlePress(idx) => {
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self.focus_model_pane(idx);
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self.update(Message::ViewportMiddlePress)
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}
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Message::PaneMiddleRelease(idx) => {
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self.focus_model_pane(idx);
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self.update(Message::ViewportMiddleRelease)
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}
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Message::PaneScroll(idx, d) => {
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self.focus_model_pane(idx);
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self.update(Message::ViewportScroll(d))
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}
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Message::ViewportLeftPress => self.on_viewport_left_press(),
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Message::ViewportLeftRelease => self.on_viewport_left_release(),
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@ -2,7 +2,7 @@
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, tile_min_norm, TILE_EDGE_HIT_PX, VIEWCUBE_HIT_SIZE};
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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ortho_constrain, parse_coord, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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@ -12,7 +12,7 @@ use crate::modules::ModuleEvent;
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use crate::scene::pick::grip::{find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit};
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use crate::scene::model::object::GripApply;
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, TileEdgeOrient, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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@ -2,7 +2,7 @@
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, tile_min_norm, TILE_EDGE_HIT_PX, VIEWCUBE_HIT_SIZE};
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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ortho_constrain, parse_coord, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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@ -12,7 +12,7 @@ use crate::modules::ModuleEvent;
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use crate::scene::pick::grip::{find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit};
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use crate::scene::model::object::GripApply;
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, TileEdgeOrient, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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@ -480,34 +480,6 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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pub(super) fn on_viewport_move(&mut self, p: Point) -> Task<Message> {
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let i = self.active_tab;
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// A Model-tile divider drag short-circuits the rest of
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// the move handling — the cursor neither pans the camera
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// nor updates snap state while the user is resizing
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// panes.
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if let Some(drag) = self.tile_drag.as_mut() {
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let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
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if vw > 1.0 && vh > 1.0 {
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let new_coord = match drag.orient {
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TileEdgeOrient::Vertical => (p.x / vw).clamp(0.0, 1.0),
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TileEdgeOrient::Horizontal => (p.y / vh).clamp(0.0, 1.0),
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};
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let (min_w, min_h) = tile_min_norm(vw, vh);
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let min_size = match drag.orient {
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TileEdgeOrient::Vertical => min_w,
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TileEdgeOrient::Horizontal => min_h,
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};
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self.tabs[i].scene.move_model_tile_edge(
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drag.orient,
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drag.last_applied,
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new_coord,
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min_size,
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);
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drag.last_applied = new_coord;
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self.tabs[i].scene.camera_generation += 1;
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}
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return Task::none();
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}
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// UCS icon grip drag: map the cursor onto the UCS plane and
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// slide the origin / rotate the axis. Short-circuits pan & snap.
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if let Some(kind) = self.ucs_grip_drag {
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@ -669,21 +641,10 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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let vp_size = sel.vp_size;
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drop(sel);
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// Hover (no button held): the tile under the cursor becomes
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// active, so the camera + tile bounds used for picking below
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// follow the pane the cursor is in. During a drag the active
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// tile stays put so the operation finishes in its own pane.
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if !dragging && vp_size.0 > 1.0 && vp_size.1 > 1.0 {
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if self.tabs[i]
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.scene
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.set_active_model_tile_at(p.x / vp_size.0, p.y / vp_size.1)
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{
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self.tabs[i].scene.camera_generation += 1;
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self.sync_render_mode_to_active_tile(i);
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// Grid/snap follow the newly active viewport.
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self.adopt_view_display(i);
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}
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}
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// The active pane already follows the cursor (each pane's own
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// mouse_area focuses it via `PaneMove` → `focus_model_pane`), so
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// the camera + tile bounds used for picking below are already the
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// pane the cursor is in.
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// Tile-relative picking: shadow `p` with the cursor mapped
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// into the active Model tile and `vp_size` with the tile's
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@ -1398,6 +1359,65 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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self.tabs[i].scene.camera_generation += 1;
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}
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// ── Per-pane Model viewport (pane_grid) ───────────────────────────────
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/// Focus Model pane `idx` (cursor entered it): swap in its camera, sync the
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/// render-mode / grid display. No-op if already active.
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pub(super) fn focus_model_pane(&mut self, idx: usize) {
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let i = self.active_tab;
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if self.tabs[i].scene.set_active_model_tile(idx) {
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self.tabs[i].scene.camera_generation += 1;
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self.sync_render_mode_to_active_tile(i);
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self.adopt_view_display(i);
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}
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}
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/// Convert a pane-local cursor point (from the pane's `mouse_area`) to the
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/// canvas-relative point the viewport handlers expect.
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pub(super) fn pane_canvas_point(&self, idx: usize, local: Point) -> Point {
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let i = self.active_tab;
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let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
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let o = self.tabs[i].scene.pane_origin_px(idx, vw, vh);
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Point::new(o.x + local.x, o.y + local.y)
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}
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pub(super) fn on_pane_resized(
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&mut self,
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ev: iced::widget::pane_grid::ResizeEvent,
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) -> Task<Message> {
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let i = self.active_tab;
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self.tabs[i].scene.model_panes.resize(ev.split, ev.ratio);
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let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
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self.tabs[i].scene.sync_tiles_from_panes(vw, vh);
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self.tabs[i].scene.camera_generation += 1;
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Task::none()
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}
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pub(super) fn on_pane_clicked(
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&mut self,
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pane: iced::widget::pane_grid::Pane,
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) -> Task<Message> {
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let i = self.active_tab;
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if let Some(&idx) = self.tabs[i].scene.model_panes.get(pane) {
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self.focus_model_pane(idx);
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}
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Task::none()
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}
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pub(super) fn on_pane_dragged(
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&mut self,
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ev: iced::widget::pane_grid::DragEvent,
|
||||
) -> Task<Message> {
|
||||
if let iced::widget::pane_grid::DragEvent::Dropped { pane, target } = ev {
|
||||
let i = self.active_tab;
|
||||
self.tabs[i].scene.model_panes.drop(pane, target);
|
||||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||||
self.tabs[i].scene.sync_tiles_from_panes(vw, vh);
|
||||
self.tabs[i].scene.camera_generation += 1;
|
||||
}
|
||||
Task::none()
|
||||
}
|
||||
|
||||
pub(super) fn on_viewport_left_press(&mut self) -> Task<Message> {
|
||||
let i = self.active_tab;
|
||||
// A click in the viewport dismisses any open ribbon dropdown
|
||||
|
|
@ -1497,48 +1517,9 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
|
|||
self.ucs_icon_selected = false;
|
||||
}
|
||||
|
||||
// Tiled Model layout: an inner divider near the cursor
|
||||
// becomes a resize grip. Start the drag and short-circuit
|
||||
// (no pick / select / camera swap). Released on
|
||||
// `ViewportLeftRelease`.
|
||||
if self.tabs[i].active_cmd.is_none()
|
||||
&& self.tabs[i].scene.current_layout == "Model"
|
||||
&& vw > 1.0
|
||||
&& vh > 1.0
|
||||
{
|
||||
let canvas_bounds = iced::Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: vw,
|
||||
height: vh,
|
||||
};
|
||||
if let Some(edge) =
|
||||
self.tabs[i]
|
||||
.scene
|
||||
.hit_model_tile_edge(p, canvas_bounds, TILE_EDGE_HIT_PX)
|
||||
{
|
||||
self.tile_drag = Some(crate::app::TileDrag {
|
||||
orient: edge.orient,
|
||||
last_applied: edge.coord,
|
||||
});
|
||||
return Task::none();
|
||||
}
|
||||
}
|
||||
|
||||
// Tiled Model layout: clicking a non-active tile activates
|
||||
// it (swapping in its camera) instead of selecting / drawing.
|
||||
if self.tabs[i].active_cmd.is_none() && vw > 1.0 && vh > 1.0 {
|
||||
if self.tabs[i]
|
||||
.scene
|
||||
.set_active_model_tile_at(p.x / vw, p.y / vh)
|
||||
{
|
||||
self.tabs[i].scene.camera_generation += 1;
|
||||
self.sync_render_mode_to_active_tile(i);
|
||||
// Grid/snap follow the newly active viewport.
|
||||
self.adopt_view_display(i);
|
||||
return Task::none();
|
||||
}
|
||||
}
|
||||
// Divider resize is handled natively by the input pane_grid
|
||||
// (`on_resize`); the active pane already follows the cursor via
|
||||
// `focus_model_pane`. So a press here goes straight to picking.
|
||||
|
||||
// From here the click targets the active tile: map the
|
||||
// cursor into it and use the tile's size for picking, so
|
||||
|
|
@ -1649,14 +1630,6 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
|
|||
return Task::none();
|
||||
}
|
||||
|
||||
// End an in-flight tile-divider drag. The move clamps
|
||||
// each side to its minimum, so panes never collapse from
|
||||
// dragging — use the close button to remove a pane.
|
||||
if self.tile_drag.take().is_some() {
|
||||
self.tabs[i].scene.camera_generation += 1;
|
||||
return Task::none();
|
||||
}
|
||||
|
||||
// Commit a UCS icon grip drag: persist the new UCS so it
|
||||
// round-trips, and clear the lingering press state.
|
||||
if self.ucs_grip_drag.take().is_some() {
|
||||
|
|
|
|||
Loading…
Reference in a new issue