feat(dgn-ls): dash walls from start + fix wall connector and cap identity
DET pipe walls now carry the stroke pattern (dash_from_start), which tiles from each wall's own start vertex and skips the A-type end alignment that was force-lighting a solid dash under the end symbol. Two rendering fixes on top: - Dedup the host polyline's vertices before offsetting the walls. Some DGN pipe polylines carry trailing duplicate end vertices; a zero-length segment gave offset_xy a degenerate normal, leaving that vertex un-offset and folding the wall down to the centre line. The two walls' fold segments met at the centre and drew a spurious line linking them. - Re-key the symbol (end circle / half-ellipse) wires to the host handle so the whole pipe picks and selects as one entity instead of the symbols acting as separate phantom entities. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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42 changed files with 124 additions and 8 deletions
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@ -73,6 +73,12 @@ pub struct WireModel {
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/// When false the linetype pattern restarts at each NaN-separated segment
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/// (DXF PLINEGEN=0). When true the pattern runs continuously (PLINEGEN=1).
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pub plinegen: bool,
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/// DGN line-style marker. When false (every standard linetype) the dash
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/// pattern uses the normal phase: A-type end alignment for dash-first
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/// patterns, else centred. When true (DGN pipe walls) the pattern is drawn
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/// from the START vertex with continuous phase and no A-type end forcing —
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/// DGN line styles are not end-aligned.
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pub dash_from_start: bool,
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/// Paper-space bounding box [x0, y0, x1, y1] for GPU scissor clipping.
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/// Set only for viewport-projected wires in paper-space layouts.
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pub vp_scissor: Option<[f32; 4]>,
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@ -151,6 +157,7 @@ impl WireModel {
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key_vertices: vec![],
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aabb: Self::UNBOUNDED_AABB,
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plinegen: true,
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dash_from_start: false,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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@ -359,6 +366,7 @@ impl Default for WireModel {
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key_vertices: Vec::new(),
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aabb: Self::UNBOUNDED_AABB,
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plinegen: true,
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dash_from_start: false,
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vp_scissor: None,
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fill_tris: Vec::new(),
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fill_tris_low: Vec::new(),
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