feat(dgn-ls): dash walls from start + fix wall connector and cap identity
DET pipe walls now carry the stroke pattern (dash_from_start), which tiles from each wall's own start vertex and skips the A-type end alignment that was force-lighting a solid dash under the end symbol. Two rendering fixes on top: - Dedup the host polyline's vertices before offsetting the walls. Some DGN pipe polylines carry trailing duplicate end vertices; a zero-length segment gave offset_xy a degenerate normal, leaving that vertex un-offset and folding the wall down to the centre line. The two walls' fold segments met at the centre and drew a spurious line linking them. - Re-key the symbol (end circle / half-ellipse) wires to the host handle so the whole pipe picks and selects as one entity instead of the symbols acting as separate phantom entities. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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48e6d0d553
42 changed files with 124 additions and 8 deletions
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@ -481,6 +481,7 @@ pub(crate) fn tessellate_entity(
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(ins.insert_point.z) as f32,
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);
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let marker = WireModel {
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dash_from_start: false,
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text_verts: Vec::new(),
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name: h.value().to_string(),
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points: vec![],
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@ -729,16 +730,21 @@ pub(crate) fn tessellate_entity(
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.find(|s| *s > 1e-9)
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.unwrap_or(1.0);
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let f = radius / scale;
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// The wall stroke's dash length (`wall_dashes[0]`) renders as an
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// equal dash/gap: dash-first `[+dash, -dash]`. Combined with the
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// `dash_from_start` flag set below, each wall tiles from its own
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// start vertex with a dash, no A-type end alignment.
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let native = convert::dgn_linestyle::wall_dashes(document, lt_name);
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let (wall_pat, wall_pat_len) = if f > 1e-9 && native.len() >= 2 {
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let mut pat = [0.0_f32; 8];
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let mut plen = 0.0_f32;
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for (i, &d) in native.iter().take(8).enumerate() {
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let v = (d * f) as f32;
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pat[i] = if i % 2 == 0 { v } else { -v };
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plen += v;
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let (wall_pat, wall_pat_len) = if f > 1e-9 && !native.is_empty() {
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let dash = (native[0] * f) as f32;
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if dash > 1e-6 {
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let mut pat = [0.0_f32; 8];
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pat[0] = dash;
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pat[1] = -dash;
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(pat, 2.0 * dash)
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} else {
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([0.0_f32; 8], 0.0)
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}
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(pat, plen)
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} else {
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([0.0_f32; 8], 0.0)
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};
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@ -767,6 +773,10 @@ pub(crate) fn tessellate_entity(
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if wall_pat_len > 1e-6 {
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x.pattern = wall_pat;
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x.pattern_length = wall_pat_len;
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// DGN: draw the dash from this wall's own start
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// vertex, no A-type end forcing. Each wall is a
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// separate wire, so the two tile independently.
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x.dash_from_start = true;
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}
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}
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rails.append(&mut w);
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@ -790,7 +800,14 @@ pub(crate) fn tessellate_entity(
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world_per_pixel,
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bg_color,
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);
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// The symbol wires come back named after the anonymous block's
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// internal entity handle. Re-key them to the host entity (like the
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// walls above) so the whole DET pipe picks/selects as one entity
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// instead of the symbols acting as separate phantom entities.
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let host_name = h.value().to_string();
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for w in &mut wires {
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w.name = host_name.clone();
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w.aci = aci;
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w.aabb = aabb;
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}
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bases.extend(wires);
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@ -838,6 +855,7 @@ fn lod_stub_wire(
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// LOD boundary. #19.
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let stored_color = if selected { WireModel::SELECTED } else { color };
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WireModel {
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dash_from_start: false,
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text_verts: Vec::new(),
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name,
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// Diagonal of the entity's 3D AABB so depth tests against
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@ -901,6 +919,7 @@ fn lod_stub_wire_3d(
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}
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let stored_color = if selected { WireModel::SELECTED } else { color };
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WireModel {
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dash_from_start: false,
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text_verts: Vec::new(),
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name,
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points,
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