Co-locate CadCommand impls with their ribbon toolbar modules

Each command implementation is now in the same file as its ribbon
tool definition. Groups moved to a dedicated groups/ toolbar folder.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-03-22 23:21:29 +03:00
commit 468633c1fe
18 changed files with 264 additions and 275 deletions

View file

@ -1,3 +1,5 @@
// Match Layer tool — ribbon definition + CadCommand implementation.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
@ -8,3 +10,70 @@ pub fn tool() -> ToolDef {
event: ModuleEvent::Command("LAYMATCH".to_string()),
}
}
// ── CadCommand implementation ─────────────────────────────────────────────
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct LayMatchCommand {
dest_handles: Vec<Handle>,
}
impl LayMatchCommand {
pub fn new(dest: Vec<Handle>) -> Self {
Self { dest_handles: dest }
}
}
impl CadCommand for LayMatchCommand {
fn name(&self) -> &'static str {
"LAYMATCH"
}
fn prompt(&self) -> String {
if self.dest_handles.is_empty() {
"LAYMATCH Select objects to change layer:".into()
} else {
"LAYMATCH Select source object to match layer from:".into()
}
}
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
if self.dest_handles.is_empty() {
// Phase 1 complete — store destinations, move to phase 2.
self.dest_handles = handles;
CmdResult::NeedPoint
} else {
// Phase 2 complete — first handle is the source object.
let src = handles[0];
CmdResult::MatchEntityLayer {
dest: std::mem::take(&mut self.dest_handles),
src,
}
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}