perf: parallel wire tessellation with Rayon (Option C)

Extract tessellate_one body into a Send-compatible free function
tessellate_entity, then drive it with rayon::into_par_iter() in
wires_for_block(). Spreads file-open and post-edit tessellation across
all CPU cores. Navigation frames are unaffected (Options A/B cache
eliminates per-frame tessellation entirely).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-04-26 02:36:34 +03:00
commit 432e35ded3
5 changed files with 202 additions and 176 deletions

1
Cargo.lock generated
View file

@ -14,6 +14,7 @@ dependencies = [
"image", "image",
"open", "open",
"printpdf", "printpdf",
"rayon",
"rfd", "rfd",
"truck-meshalgo", "truck-meshalgo",
"truck-modeling", "truck-modeling",

View file

@ -17,6 +17,7 @@ open = "5"
printpdf = "0.9.1" printpdf = "0.9.1"
flate2 = "1" flate2 = "1"
image = { version = "0.25", default-features = false, features = ["png", "jpeg", "bmp", "tiff"] } image = { version = "0.25", default-features = false, features = ["png", "jpeg", "bmp", "tiff"] }
rayon = "1"
[target.'cfg(target_os = "windows")'.dependencies] [target.'cfg(target_os = "windows")'.dependencies]
windows-sys = { version = "0.59", features = ["Win32_UI_Shell", "Win32_UI_WindowsAndMessaging"] } windows-sys = { version = "0.59", features = ["Win32_UI_Shell", "Win32_UI_WindowsAndMessaging"] }

View file

@ -79,18 +79,26 @@ re-creating thousands of buffers. Fixes mouse-movement lag in large files.
--- ---
## Option C — Parallel Tessellation (Rayon) ## Option C — Parallel Tessellation (Rayon) ✅ Implemented
**Status:** Planned **Status:** Done
Replace the sequential `.flat_map(|e| self.tessellate_one(e))` chain in `wires_for_block()` with Extracted the body of `tessellate_one` into a free function `tessellate_entity(document, selected,
`rayon::par_iter()`. active_viewport, e)` that takes only `Send`-safe arguments (no `&self`, no `Rc`). Added `rayon = "1"`
to `Cargo.toml`.
`wires_for_block()` now:
1. Collects the filtered entity list into a `Vec<&EntityType>` sequentially (fast, no tessellation).
2. Calls `rayon::into_par_iter()` on that Vec, invoking `tessellate_entity` in parallel.
3. Flattens the results and applies the sort order via the O(1) cache from Option E.
`tessellate_one` is reduced to a thin shim that delegates to `tessellate_entity` — kept for any
remaining callers.
**Impact:** Spreads tessellation across all CPU cores. Improves file-open time and post-edit **Impact:** Spreads tessellation across all CPU cores. Improves file-open time and post-edit
refresh. Does **not** fix per-frame navigation lag (Option A/B address that). refresh. Does **not** fix per-frame navigation lag (Options A/B address that).
**Difficulty:** Easy. Requires making `tessellate_one` free of interior mutability, or collecting **Difficulty:** Easy. Extracting the free function was the only meaningful change.
into a Vec first then parallel-processing.
--- ---

View file

@ -450,7 +450,8 @@ impl Scene {
} }
} }
let mut wires: Vec<WireModel> = self.document // Collect visible entities sequentially (filter needs &self).
let visible: Vec<&EntityType> = self.document
.entities() .entities()
.filter(|e| { .filter(|e| {
let c = e.common(); let c = e.common();
@ -468,7 +469,16 @@ impl Scene {
} }
self.belongs_to_visible_block(e.common().handle, c.owner_handle, block_handle) self.belongs_to_visible_block(e.common().handle, c.owner_handle, block_handle)
}) })
.flat_map(|e| self.tessellate_one(e)) .collect();
// Tessellate in parallel across all available CPU cores.
use rayon::prelude::*;
let doc = &self.document;
let sel = &self.selected;
let avp = self.active_viewport;
let mut wires: Vec<WireModel> = visible
.into_par_iter()
.flat_map(|e| tessellate_entity(doc, sel, avp, e))
.collect(); .collect();
// Apply draw order via the cached index (O(1) block lookup). // Apply draw order via the cached index (O(1) block lookup).
@ -526,119 +536,7 @@ impl Scene {
/// Full tessellation pipeline for one entity. /// Full tessellation pipeline for one entity.
fn tessellate_one(&self, e: &EntityType) -> Vec<WireModel> { fn tessellate_one(&self, e: &EntityType) -> Vec<WireModel> {
let h = e.common().handle; tessellate_entity(&self.document, &self.selected, self.active_viewport, e)
let sel = self.selected.contains(&h);
if let EntityType::Viewport(vp) = e {
let is_active = self.active_viewport == Some(h);
let is_locked = vp.status.locked;
let color = if sel && vp.id != 1 {
// Selected viewport — bright white highlight.
[1.0, 1.0, 1.0, 1.0]
} else if vp.id == 1 {
// Overall paper-space viewport — subtle grey.
[0.40, 0.40, 0.40, 1.0]
} else if is_active {
// Active (entered) viewport — bright yellow.
[1.0, 0.90, 0.20, 1.0]
} else if is_locked {
// Locked viewport — orange tint to indicate scale is frozen.
[0.90, 0.55, 0.10, 1.0]
} else {
// Normal user viewport — cyan.
[0.0, 0.75, 0.75, 1.0]
};
// Active viewport gets a dashed border to visually indicate MSPACE.
let (pattern_length, pattern) = if is_active {
(1.5_f32, [0.8, -0.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0_f32])
} else {
(0.0_f32, [0.0f32; 8])
};
return vec![tessellate::tessellate(
&self.document,
h,
e,
sel,
color,
pattern_length,
pattern,
1.5,
)];
}
let (entity_color, pattern_length, pattern, line_weight_px, aci) = self.render_style(e);
let lt_scale = e.common().linetype_scale as f32;
let lt_name = self.resolved_linetype_name(e);
if let EntityType::Dimension(dim) = e {
let mut wires = tessellate::tessellate_dimension(
&self.document,
h,
dim,
sel,
entity_color,
line_weight_px,
);
for w in &mut wires { w.aci = aci; }
return wires;
}
if let EntityType::Insert(ins) = e {
let is_mirrored = ins.x_scale() * ins.y_scale() < 0.0;
return ins
.explode_from_document(&self.document)
.iter()
.cloned()
.map(crate::modules::home::modify::explode::normalize_insert_entity)
.map(|sub| crate::modules::home::modify::explode::fix_mirrored_arc(sub, is_mirrored))
.flat_map(|sub| {
let (sub_color, sub_pattern_length, sub_pattern, sub_line_weight_px, sub_aci) =
self.render_style(&sub);
let mut wire = tessellate::tessellate(
&self.document,
h,
&sub,
sel,
sub_color,
sub_pattern_length,
sub_pattern,
sub_line_weight_px,
);
wire.name = h.value().to_string();
wire.aci = sub_aci;
vec![wire]
})
.collect();
}
let mut base = tessellate::tessellate(
&self.document,
h,
e,
sel,
entity_color,
pattern_length,
pattern,
line_weight_px,
);
base.aci = aci;
if let Some(clt) = crate::linetypes::complex_lt(lt_name) {
let wires = complex_lt::apply_along(
&base.name,
&base.points,
clt,
lt_scale.max(1e-4),
entity_color,
sel,
base.line_weight_px,
);
if !wires.is_empty() {
return wires;
}
}
vec![base]
} }
fn model_space_block_handle(&self) -> Handle { fn model_space_block_handle(&self) -> Handle {
@ -2535,3 +2433,109 @@ fn clip_polyline_to_rect(
result result
} }
// ── Parallel tessellation free function ──────────────────────────────────────
//
// Takes only the `Send + Sync` data needed for tessellation so that
// `wires_for_block` can dispatch work across rayon's thread pool without
// requiring `Scene` (which contains `Rc<RefCell<...>>` and is `!Send`) to
// cross thread boundaries.
fn tessellate_entity(
document: &acadrust::CadDocument,
selected: &HashSet<Handle>,
active_viewport: Option<Handle>,
e: &EntityType,
) -> Vec<WireModel> {
let h = e.common().handle;
let sel = selected.contains(&h);
if let EntityType::Viewport(vp) = e {
let is_active = active_viewport == Some(h);
let is_locked = vp.status.locked;
let color = if sel && vp.id != 1 {
[1.0, 1.0, 1.0, 1.0]
} else if vp.id == 1 {
[0.40, 0.40, 0.40, 1.0]
} else if is_active {
[1.0, 0.90, 0.20, 1.0]
} else if is_locked {
[0.90, 0.55, 0.10, 1.0]
} else {
[0.0, 0.75, 0.75, 1.0]
};
let (pattern_length, pattern) = if is_active {
(1.5_f32, [0.8, -0.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0_f32])
} else {
(0.0_f32, [0.0f32; 8])
};
return vec![tessellate::tessellate(
document, h, e, sel, color, pattern_length, pattern, 1.5,
)];
}
let (entity_color, pattern_length, pattern, line_weight_px, aci) =
render::render_style_for(document, e);
let lt_scale = e.common().linetype_scale as f32;
let lt_name = render::linetype_name_for(document, e);
if let EntityType::Dimension(dim) = e {
let mut wires = tessellate::tessellate_dimension(
document, h, dim, sel, entity_color, line_weight_px,
);
for w in &mut wires {
w.aci = aci;
}
return wires;
}
if let EntityType::Insert(ins) = e {
let is_mirrored = ins.x_scale() * ins.y_scale() < 0.0;
return ins
.explode_from_document(document)
.iter()
.cloned()
.map(crate::modules::home::modify::explode::normalize_insert_entity)
.map(|sub| crate::modules::home::modify::explode::fix_mirrored_arc(sub, is_mirrored))
.flat_map(|sub| {
let (sub_color, sub_pattern_length, sub_pattern, sub_line_weight_px, sub_aci) =
render::render_style_for(document, &sub);
let mut wire = tessellate::tessellate(
document,
h,
&sub,
sel,
sub_color,
sub_pattern_length,
sub_pattern,
sub_line_weight_px,
);
wire.name = h.value().to_string();
wire.aci = sub_aci;
vec![wire]
})
.collect();
}
let mut base = tessellate::tessellate(
document, h, e, sel, entity_color, pattern_length, pattern, line_weight_px,
);
base.aci = aci;
if let Some(clt) = crate::linetypes::complex_lt(lt_name) {
let wires = complex_lt::apply_along(
&base.name,
&base.points,
clt,
lt_scale.max(1e-4),
entity_color,
sel,
base.line_weight_px,
);
if !wires.is_empty() {
return wires;
}
}
vec![base]
}

View file

@ -3,7 +3,7 @@
use acadrust::tables::LineType; use acadrust::tables::LineType;
use acadrust::types::{Color as AcadColor, LineWeight}; use acadrust::types::{Color as AcadColor, LineWeight};
use acadrust::{EntityType, Handle}; use acadrust::{CadDocument, EntityType, Handle};
use glam::Mat4; use glam::Mat4;
use iced::mouse; use iced::mouse;
use iced::widget::shader::{self, Viewport}; use iced::widget::shader::{self, Viewport};
@ -157,65 +157,77 @@ impl shader::Primitive for Primitive {
impl Scene { impl Scene {
/// Returns (entity_color, pattern_length, pattern, line_weight_px, aci). /// Returns (entity_color, pattern_length, pattern, line_weight_px, aci).
pub(super) fn render_style(&self, e: &EntityType) -> ([f32; 4], f32, [f32; 8], f32, u8) { pub(super) fn render_style(&self, e: &EntityType) -> ([f32; 4], f32, [f32; 8], f32, u8) {
let layer_name = &e.common().layer; render_style_for(&self.document, e)
let (entity_color, aci) = {
let ec = &e.common().color;
let resolved = if *ec == AcadColor::ByLayer {
self.document
.layers
.get(layer_name)
.map(|l| &l.color)
.unwrap_or(&AcadColor::WHITE)
} else {
ec
};
let aci = match resolved {
AcadColor::Index(i) => *i,
_ => 0,
};
let [r, g, b, _] = tessellate::aci_to_rgba(resolved);
let alpha = 1.0 - e.common().transparency.as_percent() as f32;
([r, g, b, alpha], aci)
};
let lt_name = self.resolved_linetype_name(e);
let lt_scale = e.common().linetype_scale as f32;
let (pattern_length, pattern) =
resolve_pattern(&self.document.line_types, lt_name, lt_scale);
let line_weight_px = {
let ew = &e.common().line_weight;
let resolved = match ew {
LineWeight::ByLayer | LineWeight::ByBlock | LineWeight::Default => self
.document
.layers
.get(layer_name)
.map(|l| &l.line_weight)
.unwrap_or(&LineWeight::Default),
_ => ew,
};
const MM_TO_PX: f32 = 96.0 / 25.4;
resolved
.millimeters()
.map(|mm| (mm as f32 * MM_TO_PX).max(1.0))
.unwrap_or(1.0)
};
(entity_color, pattern_length, pattern, line_weight_px, aci)
} }
pub(super) fn resolved_linetype_name<'a>(&'a self, e: &'a EntityType) -> &'a str { }
let elt = &e.common().linetype;
if elt.is_empty() || elt.eq_ignore_ascii_case("bylayer") { // ── Document-only render-style helpers (no &self, safe to call from parallel contexts) ──
self.document
/// Resolves the effective linetype name for an entity, falling back to the
/// layer's linetype when the entity's own linetype is "ByLayer".
pub(super) fn linetype_name_for<'a>(document: &'a CadDocument, e: &'a EntityType) -> &'a str {
let elt = &e.common().linetype;
if elt.is_empty() || elt.eq_ignore_ascii_case("bylayer") {
document
.layers
.get(&e.common().layer)
.map(|l| l.line_type.as_str())
.unwrap_or("Continuous")
} else {
elt.as_str()
}
}
/// Returns `(entity_color, pattern_length, pattern, line_weight_px, aci)` for
/// an entity, resolving ByLayer/ByBlock colour and linetype from the document.
pub(super) fn render_style_for(
document: &CadDocument,
e: &EntityType,
) -> ([f32; 4], f32, [f32; 8], f32, u8) {
let layer_name = &e.common().layer;
let (entity_color, aci) = {
let ec = &e.common().color;
let resolved = if *ec == AcadColor::ByLayer {
document
.layers .layers
.get(&e.common().layer) .get(layer_name)
.map(|l| l.line_type.as_str()) .map(|l| &l.color)
.unwrap_or("Continuous") .unwrap_or(&AcadColor::WHITE)
} else { } else {
elt.as_str() ec
} };
} let aci = match resolved {
AcadColor::Index(i) => *i,
_ => 0,
};
let [r, g, b, _] = tessellate::aci_to_rgba(resolved);
let alpha = 1.0 - e.common().transparency.as_percent() as f32;
([r, g, b, alpha], aci)
};
let lt_name = linetype_name_for(document, e);
let lt_scale = e.common().linetype_scale as f32;
let (pattern_length, pattern) = resolve_pattern(&document.line_types, lt_name, lt_scale);
let line_weight_px = {
let ew = &e.common().line_weight;
let resolved = match ew {
LineWeight::ByLayer | LineWeight::ByBlock | LineWeight::Default => document
.layers
.get(layer_name)
.map(|l| &l.line_weight)
.unwrap_or(&LineWeight::Default),
_ => ew,
};
const MM_TO_PX: f32 = 96.0 / 25.4;
resolved
.millimeters()
.map(|mm| (mm as f32 * MM_TO_PX).max(1.0))
.unwrap_or(1.0)
};
(entity_color, pattern_length, pattern, line_weight_px, aci)
} }
// ── Primitive builder helpers (called by ViewportPane's shader::Program impl) ── // ── Primitive builder helpers (called by ViewportPane's shader::Program impl) ──