feat(locale): localize full interface

This commit is contained in:
Hakan Seven 2026-08-02 22:09:25 +03:00
commit 3e6693b93f
205 changed files with 32367 additions and 3808 deletions

View file

@ -1,5 +1,6 @@
use acadrust::entities::Point;
use acadrust::EntityType;
use crate::t;
use truck_modeling::{builder, Point3};
use crate::command::EntityTransform;
@ -187,11 +188,11 @@ fn grips(pt: &Point) -> Vec<GripDef> {
fn properties(pt: &Point) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
title: t!("Geometry").into_owned(),
props: vec![
edit("Position X", "loc_x", pt.location.x),
edit("Position Y", "loc_y", pt.location.y),
edit("Position Z", "loc_z", pt.location.z),
edit(t!("Position X").as_ref(), "loc_x", pt.location.x),
edit(t!("Position Y").as_ref(), "loc_y", pt.location.y),
edit(t!("Position Z").as_ref(), "loc_z", pt.location.z),
],
}]
}