fix(draw): build entities in the world XY plane, not a stale Y-up swap (#54)
The pick/typed point is the world XY plane (z = elevation = 0), but several entity builders still mapped the screen point as if the world were Y-up (drawing in XZ), reading the constant elevation as the DXF Y. That collapsed shapes onto a single line — e.g. a revision cloud always came out as two horizontal lines regardless of the path drawn. Map the drawing-plane point straight through (x→x, y→y, z→elevation) in: revcloud, donut, mline, raster image, wipeout (polygonal + rectangular), table, attribute definition, and tolerance. Previews already used the correct pass-through, so they matched the cursor; only the committed geometry was wrong. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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8 changed files with 14 additions and 14 deletions
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@ -146,7 +146,7 @@ impl CadCommand for MlineCommand {
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fn build_mline(pts: &[Vec3], scale: f64, closed: bool, style_name: &str) -> EntityType {
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let verts: Vec<Vector3> = pts
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.iter()
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.map(|p| Vector3::new(p.x as f64, p.z as f64, p.y as f64))
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.map(|p| Vector3::new(p.x as f64, p.y as f64, p.z as f64))
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.collect();
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let mut mline = if closed {
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MLine::closed_from_points(&verts)
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