wip(f64): convert command layer to DVec3 (in progress)
Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so picked points, snaps and grip drags stay precise at UTM-scale coordinates (f32 quantizes to ~0.5 m there). Done so far: - command/mod.rs: EntityTransform, CmdResult points, CadCommand point methods, TangentObject already DVec3 (radius f64). - snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3. - GripApply -> DVec3; grip find/state (GripEdit) f64; camera pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64. - update.rs click + mouse-move + grip-drag pipelines route precise DVec3 to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the UcsXform boundary only. - cmd_result dispatch, transform helpers, dimension/arc/circle/multileader apply_grip, circle/arc/ellipse/shapes draw commands, array modify. Tree does NOT compile yet (~236 errors remain across modify/annotate/ insert command files + entity apply_grip impls); committed at user request to checkpoint progress. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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18 changed files with 626 additions and 587 deletions
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@ -24,7 +24,7 @@ pub(crate) fn mleader_v_anchor(attach: TextAttachmentType) -> MTextVAnchor {
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| TextAttachmentType::BottomOfTopLineUnderlineAll => MTextVAnchor::BottomOfTopLine,
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}
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}
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use glam::Vec3;
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use glam::{DVec3, Vec3};
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use crate::command::EntityTransform;
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use crate::entities::common::{
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@ -920,9 +920,9 @@ fn apply_transform(ml: &mut MultiLeader, t: &EntityTransform) {
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/// Reflect a direction (not position) vector across the mirror line p1→p2.
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/// Reflecting a direction is the same as reflecting `p1 + dir` then subtracting
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/// the reflection of `p1`, which simplifies to reflecting around the origin.
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fn reflect_xy_direction(dx: &mut f64, dy: &mut f64, p1: Vec3, p2: Vec3) {
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let zero = Vec3::ZERO;
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let p2_rel = Vec3::new(p2.x - p1.x, p2.y - p1.y, 0.0);
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fn reflect_xy_direction(dx: &mut f64, dy: &mut f64, p1: DVec3, p2: DVec3) {
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let zero = DVec3::ZERO;
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let p2_rel = DVec3::new(p2.x - p1.x, p2.y - p1.y, 0.0);
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let mut tip_x = *dx;
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let mut tip_y = *dy;
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crate::scene::view::transform::reflect_xy_point(&mut tip_x, &mut tip_y, zero, p2_rel);
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