wip(f64): convert command layer to DVec3 (in progress)
Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so picked points, snaps and grip drags stay precise at UTM-scale coordinates (f32 quantizes to ~0.5 m there). Done so far: - command/mod.rs: EntityTransform, CmdResult points, CadCommand point methods, TangentObject already DVec3 (radius f64). - snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3. - GripApply -> DVec3; grip find/state (GripEdit) f64; camera pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64. - update.rs click + mouse-move + grip-drag pipelines route precise DVec3 to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the UcsXform boundary only. - cmd_result dispatch, transform helpers, dimension/arc/circle/multileader apply_grip, circle/arc/ellipse/shapes draw commands, array modify. Tree does NOT compile yet (~236 errors remain across modify/annotate/ insert command files + entity apply_grip impls); committed at user request to checkpoint progress. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
96aaf2a293
commit
3da71698b1
18 changed files with 626 additions and 587 deletions
|
|
@ -3,7 +3,7 @@ use acadrust::entities::{
|
|||
DimensionDiameter, DimensionLinear, DimensionOrdinate, DimensionRadius,
|
||||
};
|
||||
use acadrust::Entity;
|
||||
use glam::Vec3;
|
||||
use glam::{DVec3, Vec3};
|
||||
|
||||
use crate::command::EntityTransform;
|
||||
use crate::entities::common::{
|
||||
|
|
@ -540,21 +540,22 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
fn rotate_point(p: &mut acadrust::types::Vector3, center: Vec3, angle_rad: f32) {
|
||||
let dx = p.x as f32 - center.x;
|
||||
let dy = p.y as f32 - center.y;
|
||||
let (s, c) = angle_rad.sin_cos();
|
||||
p.x = (center.x + dx * c - dy * s) as f64;
|
||||
p.y = (center.y + dx * s + dy * c) as f64;
|
||||
fn rotate_point(p: &mut acadrust::types::Vector3, center: DVec3, angle_rad: f32) {
|
||||
let dx = p.x - center.x;
|
||||
let dy = p.y - center.y;
|
||||
let (s, c) = (angle_rad as f64).sin_cos();
|
||||
p.x = center.x + dx * c - dy * s;
|
||||
p.y = center.y + dx * s + dy * c;
|
||||
}
|
||||
|
||||
fn scale_point(p: &mut acadrust::types::Vector3, center: Vec3, factor: f32) {
|
||||
p.x = (center.x + (p.x as f32 - center.x) * factor) as f64;
|
||||
p.y = (center.y + (p.y as f32 - center.y) * factor) as f64;
|
||||
p.z = (center.z + (p.z as f32 - center.z) * factor) as f64;
|
||||
fn scale_point(p: &mut acadrust::types::Vector3, center: DVec3, factor: f32) {
|
||||
let f = factor as f64;
|
||||
p.x = center.x + (p.x - center.x) * f;
|
||||
p.y = center.y + (p.y - center.y) * f;
|
||||
p.z = center.z + (p.z - center.z) * f;
|
||||
}
|
||||
|
||||
fn mirror_point(p: &mut acadrust::types::Vector3, p1: Vec3, p2: Vec3) {
|
||||
fn mirror_point(p: &mut acadrust::types::Vector3, p1: DVec3, p2: DVec3) {
|
||||
crate::scene::view::transform::reflect_xy_point(&mut p.x, &mut p.y, p1, p2);
|
||||
}
|
||||
|
||||
|
|
@ -582,16 +583,16 @@ fn dv3(v: &acadrust::types::Vector3) -> glam::DVec3 {
|
|||
glam::DVec3::new(v.x, v.y, v.z)
|
||||
}
|
||||
|
||||
fn set_v3(target: &mut acadrust::types::Vector3, p: Vec3) {
|
||||
target.x = p.x as f64;
|
||||
target.y = p.y as f64;
|
||||
target.z = p.z as f64;
|
||||
fn set_v3(target: &mut acadrust::types::Vector3, p: DVec3) {
|
||||
target.x = p.x;
|
||||
target.y = p.y;
|
||||
target.z = p.z;
|
||||
}
|
||||
|
||||
fn translate_v3(target: &mut acadrust::types::Vector3, d: Vec3) {
|
||||
target.x += d.x as f64;
|
||||
target.y += d.y as f64;
|
||||
target.z += d.z as f64;
|
||||
fn translate_v3(target: &mut acadrust::types::Vector3, d: DVec3) {
|
||||
target.x += d.x;
|
||||
target.y += d.y;
|
||||
target.z += d.z;
|
||||
}
|
||||
|
||||
fn apply_to_v3(target: &mut acadrust::types::Vector3, apply: &GripApply) {
|
||||
|
|
|
|||
Loading…
Reference in a new issue