wip(f64): convert command layer to DVec3 (in progress)
Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so picked points, snaps and grip drags stay precise at UTM-scale coordinates (f32 quantizes to ~0.5 m there). Done so far: - command/mod.rs: EntityTransform, CmdResult points, CadCommand point methods, TangentObject already DVec3 (radius f64). - snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3. - GripApply -> DVec3; grip find/state (GripEdit) f64; camera pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64. - update.rs click + mouse-move + grip-drag pipelines route precise DVec3 to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the UcsXform boundary only. - cmd_result dispatch, transform helpers, dimension/arc/circle/multileader apply_grip, circle/arc/ellipse/shapes draw commands, array modify. Tree does NOT compile yet (~236 errors remain across modify/annotate/ insert command files + entity apply_grip impls); committed at user request to checkpoint progress. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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18 changed files with 626 additions and 587 deletions
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@ -166,11 +166,9 @@ fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) {
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circle.center.z += d.z as f64;
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}
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(1..=4, GripApply::Absolute(p)) => {
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let cx = circle.center.x as f32;
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let cy = circle.center.y as f32;
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let dx = p.x - cx;
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let dy = p.y - cy;
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circle.radius = ((dx * dx + dy * dy) as f64).sqrt();
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let dx = p.x - circle.center.x;
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let dy = p.y - circle.center.y;
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circle.radius = (dx * dx + dy * dy).sqrt();
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}
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_ => {}
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}
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