fix(polar): only snap near a polar ray (#70)

POLAR locked the cursor to the nearest angle everywhere, so it could
never point between angles. Snap only when the cursor is within the snap
aperture (in screen pixels) of a polar ray; otherwise leave it free, so
POLAR behaves as if off when pointing away from every angle. The polar
guide line now shows only while actually snapped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-09 23:44:31 +03:00
commit 3c97111d8f
2 changed files with 61 additions and 5 deletions

View file

@ -150,6 +150,34 @@ pub(super) fn polar_constrain(pt: glam::Vec3, base: glam::Vec3, step_deg: f32) -
)
}
/// Polar constraint that only engages when the cursor is within `tol_px`
/// screen pixels of the nearest polar ray; otherwise the cursor is left free
/// so POLAR behaves as if off when pointing away from every angle (issue #70).
pub(super) fn polar_constrain_near(
pt: glam::Vec3,
base: glam::Vec3,
step_deg: f32,
view_proj: glam::Mat4,
bounds: iced::Rectangle,
tol_px: f32,
) -> glam::Vec3 {
let snapped = polar_constrain(pt, base, step_deg);
let to_screen = |w: glam::Vec3| {
let ndc = view_proj.project_point3(w);
(
(ndc.x + 1.0) * 0.5 * bounds.width,
(1.0 - ndc.y) * 0.5 * bounds.height,
)
};
let (cx, cy) = to_screen(pt);
let (sx, sy) = to_screen(snapped);
if ((cx - sx).powi(2) + (cy - sy).powi(2)).sqrt() <= tol_px {
snapped
} else {
pt
}
}
// ── Clipboard / selection helpers ──────────────────────────────────────────
/// Compute the centroid of a set of wire models (average of all points).