feat(viewport): draggable Model-tile dividers

Tiled Model layouts now show the inner edges between panes as 2-px
dividers that act as resize grips: cursor on a divider → resize cue,
press + drag moves the edge (with every tile sharing that edge
updating together), release runs a collapse pass that absorbs any
tile that fell below the viewcube-comfort minimum into the neighbour
with the longest shared contact edge — drag a divider all the way
across to remove a pane.

- Scene grows `model_tile_edges`, `hit_model_tile_edge`,
  `move_model_tile_edge`, `collapse_small_model_tiles`. Edges are
  derived from the existing `model_tiles` rects (no extra storage).
- App carries a `tile_drag` Option; `ViewportLeftPress` starts it
  ahead of tile activation / picking, `ViewportMove` drives the
  edge, `ViewportLeftRelease` collapses + clears.
- `SelectionCanvas` draws the dividers and switches the cursor to
  `Resizing{Horizontally, Vertically}` over them.
This commit is contained in:
Hakan Seven 2026-05-28 18:42:39 +03:00
commit 39eab9a4c4
5 changed files with 550 additions and 2 deletions

View file

@ -11,7 +11,18 @@ mod view;
use document::DocumentTab;
use crate::modules::ModuleEvent;
use crate::scene::CubeRegion;
use crate::scene::{CubeRegion, TileEdgeOrient};
/// In-flight drag of a Model-tile inner divider. `last_applied` is the
/// most recent normalized coordinate handed to `move_model_tile_edge` —
/// the next `ViewportMove` uses it as the `old_coord` argument so the
/// drag follows the same edge across frames even after sub-pixel
/// adjustments from the clamp inside `move_model_tile_edge`.
#[derive(Clone, Debug)]
pub struct TileDrag {
pub orient: TileEdgeOrient,
pub last_applied: f32,
}
use crate::snap::Snapper;
use crate::ui::{AppMenu, CommandLine, Ribbon, StatusBar};
use acadrust::types::{Color as AcadColor, LineWeight};
@ -73,6 +84,10 @@ pub(super) struct OpenCADStudio {
/// `true` after a bare `VPORTS` in model space — the next command-line
/// entry is treated as the tiled-config option (SIngle/2H/2V/4).
awaiting_vports: bool,
/// Active drag of a Model-tile divider. Set on press over an inner
/// edge, updated on move, cleared on release (which also runs the
/// collapse pass).
tile_drag: Option<TileDrag>,
/// Show the UCS icon in the bottom-left corner of model space (UCSICON).
show_ucs_icon: bool,
/// Whether the ViewCube 3D gizmo is visible in model space (NAVVCUBE).
@ -747,6 +762,7 @@ impl OpenCADStudio {
show_grid: false,
dyn_input: true,
awaiting_vports: false,
tile_drag: None,
show_ucs_icon: true,
show_viewcube: true,
show_properties: true,