fix(layers): keep rename state consistent

Keep table keys, entity references, dependency caches, and current
layer handles aligned across case-only and mixed-case renames.

Refs #764
Refs #765
This commit is contained in:
Hakan Seven 2026-08-15 13:22:06 +03:00
commit 37325f4d63

View file

@ -1103,7 +1103,8 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
.get(idx)
.map(|l| l.name.clone())
.unwrap_or_default();
let case_only_rename = new_name.eq_ignore_ascii_case(&old_name);
let old_key = old_name.to_uppercase();
let case_only_rename = new_name.to_uppercase() == old_key;
if !new_name.is_empty()
&& new_name != old_name
&& (case_only_rename
@ -1121,19 +1122,30 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
if !nl.handle.is_valid() {
nl.handle = self.tabs[i].scene.document.allocate_handle();
}
let layer_handle = nl.handle;
let _ = self.tabs[i].scene.document.layers.add(nl);
for e in self.tabs[i].scene.document.entities_mut() {
if e.as_entity().layer() == old_name {
if e.as_entity().layer().to_uppercase() == old_key {
e.as_entity_mut().set_layer(new_name.clone());
}
}
if self.tabs[i]
.active_layer
.eq_ignore_ascii_case(&old_name)
{
self.tabs[i].scene.invalidate_dependency_index();
if self.tabs[i].active_layer.to_uppercase() == old_key {
self.tabs[i].active_layer = new_name.clone();
}
if self.tabs[i]
.scene
.document
.header
.current_layer_name
.to_uppercase()
== old_key
{
self.tabs[i].scene.document.header.current_layer_name =
new_name.clone();
self.tabs[i].scene.document.header.current_layer_handle =
layer_handle;
}
self.tabs[i].dirty = true;
}
@ -2617,6 +2629,8 @@ fn block_attr_prompts(
#[cfg(test)]
mod layer_rename_tests {
use crate::app::OpenCADStudio;
use acadrust::entities::Line;
use acadrust::{EntityType, Handle};
fn app_with_editing_layer() -> OpenCADStudio {
let mut app = OpenCADStudio::new_for_test();
@ -2625,52 +2639,143 @@ mod layer_rename_tests {
app
}
#[test]
fn current_layer_rename_updates_active_layer() {
let mut app = app_with_editing_layer();
fn rename_layer(app: &mut OpenCADStudio, old_name: &str, new_name: &str) {
let i = app.active_tab;
let idx = app.tabs[i]
.layers
.editing
.expect("new layer is being edited");
app.tabs[i].layers.selected = Some(idx);
let _ = app.on_layer_set_current();
app.tabs[i].layers.editing = Some(idx);
app.tabs[i].layers.edit_buf = "Renamed".to_string();
let _ = app.on_layer_rename_commit();
assert_eq!(app.tabs[i].active_layer, "Renamed");
assert_eq!(
app.tabs[i].scene.document.header.current_layer_name,
"Renamed"
);
assert_eq!(app.tabs[i].layers.current_layer, "Renamed");
assert_eq!(app.ribbon.active_layer, "Renamed");
}
#[test]
fn layer_rename_allows_case_only_change() {
let mut app = app_with_editing_layer();
let i = app.active_tab;
assert!(app.tabs[i].layers.editing.is_some());
app.tabs[i].layers.edit_buf = "TEST".to_string();
let _ = app.on_layer_rename_commit();
let idx = app.tabs[i]
.layers
.layers
.iter()
.position(|layer| layer.name == "TEST")
.expect("first rename succeeded");
.position(|layer| layer.name == old_name)
.expect("layer exists in panel");
app.tabs[i].layers.editing = Some(idx);
app.tabs[i].layers.edit_buf = "test".to_string();
app.tabs[i].layers.edit_buf = new_name.to_string();
let _ = app.on_layer_rename_commit();
}
#[test]
fn layer_rename_allows_ascii_case_only_change() {
let mut app = app_with_editing_layer();
let i = app.active_tab;
let old_name = app.tabs[i].layers.edit_buf.clone();
rename_layer(&mut app, &old_name, "TEST");
let handle = app.tabs[i].scene.document.layers.get("TEST").unwrap().handle;
rename_layer(&mut app, "TEST", "test");
let layer = app.tabs[i].scene.document.layers.get("test").unwrap();
assert_eq!(layer.name, "test");
assert_eq!(layer.handle, handle);
}
#[test]
fn layer_rename_allows_unicode_case_only_change() {
let mut app = app_with_editing_layer();
let i = app.active_tab;
let old_name = app.tabs[i].layers.edit_buf.clone();
rename_layer(&mut app, &old_name, "é");
rename_layer(&mut app, "é", "É");
assert!(app.tabs[i].scene.document.layers.get("test").is_some());
assert_eq!(
app.tabs[i].scene.document.layers.get("test").unwrap().name,
"test"
app.tabs[i].scene.document.layers.get("É").unwrap().name,
"É"
);
}
#[test]
fn current_layer_rename_updates_name_and_allocated_handle() {
let mut app = app_with_editing_layer();
let i = app.active_tab;
let idx = app.tabs[i].layers.editing.expect("new layer is being edited");
let old_name = app.tabs[i].layers.layers[idx].name.clone();
app.tabs[i]
.scene
.document
.layers
.get_mut(&old_name)
.unwrap()
.handle = Handle::NULL;
app.tabs[i].layers.selected = Some(idx);
let _ = app.on_layer_set_current();
rename_layer(&mut app, &old_name, "Renamed");
let layer = app.tabs[i]
.scene
.document
.layers
.get("Renamed")
.unwrap();
assert!(layer.handle.is_valid());
assert_eq!(app.tabs[i].active_layer, "Renamed");
assert_eq!(app.tabs[i].layers.current_layer, "Renamed");
assert_eq!(app.ribbon.active_layer, "Renamed");
assert_eq!(
app.tabs[i].scene.document.header.current_layer_name,
"Renamed"
);
assert_eq!(
app.tabs[i].scene.document.header.current_layer_handle,
layer.handle
);
}
#[test]
fn layer_rename_keeps_independent_current_layer_mirrors() {
let mut app = app_with_editing_layer();
let i = app.active_tab;
let old_name = app.tabs[i].layers.edit_buf.clone();
rename_layer(&mut app, &old_name, "A");
let _ = app.on_layer_new();
let b_idx = app.tabs[i].layers.editing.expect("new layer is being edited");
app.tabs[i].layers.selected = Some(b_idx);
let _ = app.on_layer_set_current();
let header_name = app.tabs[i].scene.document.header.current_layer_name.clone();
let header_handle = app.tabs[i].scene.document.header.current_layer_handle;
app.tabs[i].active_layer = "A".to_string();
rename_layer(&mut app, "A", "Renamed");
assert_eq!(app.tabs[i].active_layer, "Renamed");
assert_eq!(
app.tabs[i].scene.document.header.current_layer_name,
header_name
);
assert_eq!(
app.tabs[i].scene.document.header.current_layer_handle,
header_handle
);
}
#[test]
fn layer_rename_updates_mixed_case_entity_references() {
let mut app = app_with_editing_layer();
let i = app.active_tab;
let old_name = app.tabs[i].layers.edit_buf.clone();
rename_layer(&mut app, &old_name, "TEST");
let mut line = Line::new();
line.common.layer = "test".to_string();
let handle = app.tabs[i].scene.add_entity(EntityType::Line(line));
app.tabs[i]
.scene
.invalidate_layer_dependencies(&["TEST".to_string()]);
rename_layer(&mut app, "TEST", "Renamed");
assert_eq!(
app.tabs[i]
.scene
.document
.get_entity(handle)
.unwrap()
.common()
.layer,
"Renamed"
);
let epoch = app.tabs[i].scene.geometry_epoch;
app.tabs[i]
.scene
.invalidate_layer_dependencies(&["Renamed".to_string()]);
assert_ne!(app.tabs[i].scene.geometry_epoch, epoch);
}
}