feat(block): BEDIT block editor as a dedicated space tab (#261)

Selecting a block and running BEDIT (command, ribbon button, or a
double-click on the block) opens a block-editor "space" tab, named after
the block, alongside Model/Layout in the status bar. The tab draws ONLY
the block record's own entities in block-local coordinates; edits are
live on the definition, so every INSERT updates. Save Block / Discard
buttons (side toolbar) finish the session; Discard restores the on-entry
snapshot. Space switching is locked while a block is open, and BEDIT and
REFEDIT are mutually exclusive.

Implementation: a Scene.block_edit_block override at the top of
current_layout_block_handle scopes render/pick/new-entity ownership to the
edited block while current_layout stays "Model" (so the pervasive
Model-vs-paper code keeps model behaviour). The model render/pick paths
that hardcoded model_space_block_handle (wire tile set, hatch render +
pick, block-instance meshes) are made binding-aware so the block isolation
actually takes effect and model content does not leak in. Entering fits
the camera to the block (fit_all already scopes via the binding). Renaming
the block tab renames the block itself — new Scene::rename_block re-keys
the record, updates the Block marker and repoints every INSERT reference.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-07-14 13:03:04 +03:00
commit 3548de332c
8 changed files with 435 additions and 18 deletions

View file

@ -1097,6 +1097,15 @@ impl OpenCADStudio {
}
}
// BEDIT block editor: right-edge Save Block / Discard toolbar (#261).
if tab.block_edit.is_some() && !tab.is_start {
if let Some(tb) = crate::ui::side_toolbar::view(
&crate::modules::draw::modify::block_edit::block_edit_tools(),
) {
viewport_stack = viewport_stack.push(tb);
}
}
// Quick Properties: compact floating property panel on selection,
// anchored at the canvas top-left so it doesn't track the cursor.
if self.quick_properties && !tab.is_start {
@ -1328,8 +1337,19 @@ impl OpenCADStudio {
self.polar_popup_open,
self.dyn_input,
self.snapper.otrack_enabled,
tab.scene.layout_names(),
tab.scene.current_layout.clone(),
{
// In a BEDIT block editor, show the block as an extra
// active space tab alongside Model/layouts. (#261)
let mut names = tab.scene.layout_names();
if let Some(be) = &tab.block_edit {
names.push(be.block_name.clone());
}
names
},
tab.block_edit
.as_ref()
.map(|be| be.block_name.clone())
.unwrap_or_else(|| tab.scene.current_layout.clone()),
self.layout_rename_state.as_ref(),
tab.scene.first_viewport_scale(),
tab.scene.viewport_count(),