fix(render): cap wire segments to prevent GPU memory exhaustion

Adds two-layer protection against large entities crashing the renderer:
- MAX_SEGS_PER_WIRE (100K): per-entity hard cap, excess segments truncated
- MAX_TOTAL_SEGS (3M): scene-level budget in upload_wires, excess wires skipped

Both limits log a warning to stderr when triggered.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan 2026-05-07 17:24:28 +03:00
commit 321433ee45
2 changed files with 51 additions and 5 deletions

View file

@ -600,7 +600,33 @@ impl Pipeline {
}
pub fn upload_wires(&mut self, device: &wgpu::Device, wires: &[WireModel]) {
self.gpu_wires = wires.iter().map(|w| WireGpu::new(device, w)).collect();
// Total segment budget: prevents a large file from exhausting GPU memory.
// Each segment → 6 GPU vertices × 96 bytes = 576 bytes; 3M segs ≈ 1.6 GB.
const MAX_TOTAL_SEGS: usize = 3_000_000;
let mut total_segs = 0usize;
let mut skipped = 0usize;
self.gpu_wires = wires
.iter()
.filter(|w| {
let segs = w.points.len().saturating_sub(1).min(wire_gpu::MAX_SEGS_PER_WIRE);
if total_segs + segs > MAX_TOTAL_SEGS {
skipped += 1;
false
} else {
total_segs += segs;
true
}
})
.map(|w| WireGpu::new(device, w))
.collect();
if skipped > 0 {
eprintln!(
"[H7CAD] upload_wires: skipped {skipped} wire(s) — total segment budget ({MAX_TOTAL_SEGS}) exceeded"
);
}
// Full-brightness copies of selected wires, drawn on top of everything
// in the selection overlay pass so they're always visible.
self.gpu_selected_wires = wires