perf(io,scene): drop redundant purge walk, fuse world-offset scan
Phase 1.1: resolve_xrefs now purges corrupt entities inline as it merges each xref and returns the dropped count, removing the second full-document purge_corrupt_entities walk in the FileOpened handler. Every xref-bearing open saves one O(N) entities() pass. Phase 2.4: split compute_world_offset into offset_prep / offset_centroid / world_offset_from_centers; centroid accumulation now rides the existing cache-handle walk in build_derived_caches. Two O(N) entity walks collapse into one, with identical MSPACE-membership filtering preserved. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -27,7 +27,7 @@ Source-scan summary (references):
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**Goal:** measurably halve the wall time between "Open" click and "first
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frame" for a 50 MB DWG.
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### 1.1 Drop the second `purge_corrupt_entities`
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### 1.1 Drop the second `purge_corrupt_entities` ✅ DONE
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Today `purge_corrupt_entities` runs once on the
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[background thread](src/io/mod.rs#L62-L74) and again in the
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@ -56,7 +56,9 @@ list back. The UI thread only emits log lines.
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- corrupt-entity detection,
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- hatch / image / mesh handle lists,
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- AABB accumulation for `world_offset` (currently a separate pass inside
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`compute_world_offset`).
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`compute_world_offset`). ✅ the world_offset AABB scan is now folded into
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the cache-handle walk (see 2.4); corrupt-detect + hatch/image/mesh planning
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remain a follow-up.
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Target: three `O(N)` passes → one.
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@ -131,7 +133,7 @@ On the first frame emit a **coarse**-tol wire pass (e.g. 4× the normal
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tol); refine to full tol on the second frame. The user sees *something*
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within 16 ms; detail snaps in smoothly afterwards.
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### 2.4 Merge the world-offset scan into the single-pass walk
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### 2.4 Merge the world-offset scan into the single-pass walk ✅ DONE
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[`compute_world_offset`](src/scene/mod.rs#L128) walks the whole MSPACE
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AABB when the header is unreliable. That scan should join the single-pass
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