fix(blocks): preserve UCS transformations
Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
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22 changed files with 693 additions and 41 deletions
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@ -419,6 +419,9 @@ impl Transformable for Underlay {
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self.insertion_point.y = by + dx * sin_a + dy * cos_a;
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self.rotation += a;
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}
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EntityTransform::Affine(transform) => {
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acadrust::Entity::apply_transform(self, transform);
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}
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}
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}
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}
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