fix(blocks): preserve UCS transformations

Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
This commit is contained in:
Hakan Seven 2026-07-30 19:50:33 +03:00
commit 2c64888048
22 changed files with 693 additions and 41 deletions

View file

@ -419,6 +419,9 @@ impl Transformable for Underlay {
self.insertion_point.y = by + dx * sin_a + dy * cos_a;
self.rotation += a;
}
EntityTransform::Affine(transform) => {
acadrust::Entity::apply_transform(self, transform);
}
}
}
}