fix(blocks): preserve UCS transformations
Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
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02d15f5d23
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22 changed files with 693 additions and 41 deletions
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@ -1383,6 +1383,7 @@ fn entity_transform(transform: &EntityTransform) -> Transform {
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EntityTransform::Mirror { p1, p2 } => {
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crate::scene::view::transform::reflection_about_xy_line(*p1, *p2)
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}
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EntityTransform::Affine(transform) => *transform,
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}
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}
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