fix(ui): theme remaining interface text
This commit is contained in:
parent
28d8246c68
commit
2ac61bf99a
9 changed files with 119 additions and 35 deletions
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@ -81,6 +81,13 @@ impl OpenCADStudio {
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pub fn view_main(&self) -> Element<'_, Message> {
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let i = self.active_tab;
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let tab = &self.tabs[i];
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let theme_text = self.active_theme.extended_palette().background.base.text;
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let viewcube_text_color = [
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theme_text.r,
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theme_text.g,
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theme_text.b,
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theme_text.a,
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];
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let is_paper = tab.scene.current_layout != "Model";
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// Adaptive corner widgets: the ViewCube shows only while the active
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// viewport is wide enough to hold it *beside* the render-mode bar, whose
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@ -137,6 +144,7 @@ impl OpenCADStudio {
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&tab.scene,
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viewcube_visible,
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tab.render_mode,
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viewcube_text_color,
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))
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.width(Fill)
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.height(Fill)
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@ -172,6 +180,7 @@ impl OpenCADStudio {
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show_viewcube,
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render_mode,
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idx,
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viewcube_text_color,
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))
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.width(Fill)
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.height(Fill),
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@ -841,6 +841,7 @@ pub(super) fn snap_override_overlay(pos: iced::Point) -> Element<'static, Messag
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theme.extended_palette().primary.weak.color
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)),
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border: Border::default(),
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text_color: theme.extended_palette().background.base.text,
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..Default::default()
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})
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.padding(2);
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@ -42,6 +42,7 @@ fn vc_btn<'a>(content: Element<'a, Message>, size: f32, msg: Message) -> Element
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radius: 3.0.into(),
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..Default::default()
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},
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text_color: theme.extended_palette().background.base.text,
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..Default::default()
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})
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.into()
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@ -576,6 +576,7 @@ impl ViewCubeText {
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vp_w: u32,
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vp_h: u32,
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cube_px: u32,
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text_color: [f32; 4],
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) {
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let (vw, vh) = (vp_w as f32, vp_h as f32);
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let cube_half = cube_px as f32 * VIEWCUBE_SCALE;
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@ -637,7 +638,12 @@ impl ViewCubeText {
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continue;
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}
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let alpha = ((dot - 0.12) / 0.88).clamp(0.0, 1.0);
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let color = [1.0, 1.0, 1.0, alpha];
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let color = [
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text_color[0],
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text_color[1],
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text_color[2],
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text_color[3] * alpha,
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];
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let u = Vec3::from(FACE_U[fi]);
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let v = Vec3::from(FACE_V[fi]);
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let center = face_n; // unit normal = face surface centre (distance E)
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@ -714,7 +720,12 @@ impl ViewCubeText {
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} else {
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0.5
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};
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let color = [1.0, 1.0, 1.0, alpha];
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let color = [
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text_color[0],
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text_color[1],
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text_color[2],
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text_color[3] * alpha,
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];
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let (u0, v0, u1, v1) = glyph_uv(gi, self.atlas_w, self.atlas_h);
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let corner = |lx: f32, ly: f32| center + Vec3::X * lx + Vec3::Y * ly;
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let tl = project_world(corner(-CARD_GW * 0.5, CARD_GH * 0.5));
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@ -1232,6 +1243,7 @@ impl ViewCubePipeline {
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vp_w: u32,
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vp_h: u32,
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hover: Option<usize>,
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text_color: [f32; 4],
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) {
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queue.write_buffer(
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&self.uniform_buffer,
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@ -1245,7 +1257,15 @@ impl ViewCubePipeline {
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)),
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);
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self.text
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.update(queue, cam_rotation, compass_rotation, vp_w, vp_h, self.cube_px);
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.update(
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queue,
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cam_rotation,
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compass_rotation,
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vp_w,
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vp_h,
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self.cube_px,
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text_color,
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);
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}
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pub fn ensure_depth_texture(&mut self, device: &wgpu::Device, size: Size<u32>) {
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@ -152,6 +152,8 @@ pub struct Primitive {
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pub(in crate::scene) viewports: Vec<ViewportData>,
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/// Background color used to clear each viewport's MSAA buffer.
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pub(in crate::scene) bg_color: [f32; 4],
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/// Active Iced theme text colour for GPU-rendered ViewCube labels.
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pub(in crate::scene) viewcube_text_color: [f32; 4],
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/// One input-to-render sample, carried only when PERF tracing is enabled.
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pub(in crate::scene) nav_perf: Option<NavPerfSample>,
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}
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@ -327,6 +329,7 @@ impl shader::Primitive for Primitive {
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(vp.screen_rect.width * bounds.width) as u32,
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(vp.screen_rect.height * bounds.height) as u32,
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vp.hover_region,
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self.viewcube_text_color,
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);
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}
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continue;
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@ -874,6 +877,7 @@ impl shader::Primitive for Primitive {
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(vp.screen_rect.width * bounds.width) as u32,
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(vp.screen_rect.height * bounds.height) as u32,
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vp.hover_region,
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self.viewcube_text_color,
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);
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}
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}
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@ -1689,6 +1693,7 @@ impl Scene {
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model_render_mode: acadrust::entities::ViewportRenderMode,
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_hover_region: Option<usize>,
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show_viewcube: bool,
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viewcube_text_color: [f32; 4],
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) -> Primitive {
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let nav_build_started = iced::time::Instant::now();
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let perf_nav = self.take_nav_perf();
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@ -1720,6 +1725,7 @@ impl Scene {
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Primitive {
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viewports,
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bg_color,
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viewcube_text_color,
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nav_perf: perf_nav,
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}
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}
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@ -1736,6 +1742,7 @@ impl Scene {
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tile_idx: usize,
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model_render_mode: acadrust::entities::ViewportRenderMode,
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show_viewcube: bool,
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viewcube_text_color: [f32; 4],
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) -> Primitive {
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let hover_region = self.viewcube_hover.get();
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let canvas = (bounds.width.max(1.0), bounds.height.max(1.0));
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@ -1745,6 +1752,7 @@ impl Scene {
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return Primitive {
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viewports: vec![],
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bg_color,
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viewcube_text_color,
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nav_perf: None,
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};
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};
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@ -1792,6 +1800,7 @@ impl Scene {
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Primitive {
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viewports,
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bg_color,
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viewcube_text_color,
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nav_perf: perf_nav,
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}
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}
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@ -23,6 +23,9 @@ pub struct ViewportPane<'a> {
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/// per `pane_grid` pane, filling its own bounds). `None` → the unified
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/// full-canvas path (paper layout, or the whole-canvas Model fallback).
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pub pane: Option<usize>,
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/// Active Iced theme text colour, forwarded to the GPU-rendered ViewCube
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/// face and compass labels.
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pub viewcube_text_color: [f32; 4],
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}
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impl<'a> ViewportPane<'a> {
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@ -30,12 +33,14 @@ impl<'a> ViewportPane<'a> {
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scene: &'a Scene,
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show_viewcube: bool,
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render_mode: acadrust::entities::ViewportRenderMode,
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viewcube_text_color: [f32; 4],
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) -> Self {
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Self {
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scene,
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show_viewcube,
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render_mode,
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pane: None,
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viewcube_text_color,
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}
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}
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@ -46,12 +51,14 @@ impl<'a> ViewportPane<'a> {
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show_viewcube: bool,
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render_mode: acadrust::entities::ViewportRenderMode,
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tile_idx: usize,
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viewcube_text_color: [f32; 4],
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) -> Self {
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Self {
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scene,
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show_viewcube,
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render_mode,
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pane: Some(tile_idx),
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viewcube_text_color,
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}
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}
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}
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@ -74,12 +81,14 @@ impl<'a, Msg: std::fmt::Debug + Clone> shader::Program<Msg> for ViewportPane<'a>
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idx,
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self.render_mode,
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self.show_viewcube,
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self.viewcube_text_color,
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),
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None => self.scene.build_viewports(
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bounds,
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self.render_mode,
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state.hover_region,
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self.show_viewcube,
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self.viewcube_text_color,
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),
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}
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}
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@ -140,6 +140,21 @@ pub fn color_selector<'a>(
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})
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}
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fn list_row_style(theme: &Theme, status: button::Status) -> button::Style {
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let palette = theme.extended_palette();
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let hovered = matches!(status, button::Status::Hovered);
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let text_color = if hovered {
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palette.background.strong.text
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} else {
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palette.background.base.text
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};
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button::Style {
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background: hovered.then_some(Background::Color(palette.background.strong.color)),
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text_color,
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..Default::default()
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}
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}
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/// The colour list shown inside a picker popup: named ACI colours (with
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/// swatches) plus a "More…" entry that opens the full palette window. Shared by
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/// `color_selector` and the ribbon's colour overlay.
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@ -156,12 +171,7 @@ pub fn color_list<'a>(
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.align_y(iced::Center),
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)
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.on_press(on_select(color))
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.style(|theme: &Theme, status| button::Style {
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background: matches!(status, button::Status::Hovered).then_some(
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Background::Color(theme.extended_palette().background.strong.color)
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),
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..Default::default()
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})
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.style(list_row_style)
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.padding([2, 4])
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.width(Length::Fill)
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.into()
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@ -180,12 +190,7 @@ pub fn color_list<'a>(
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list = list.push(
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button(text("More…").size(11))
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.on_press(on_more)
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.style(|theme: &Theme, status| button::Style {
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background: matches!(status, button::Status::Hovered).then_some(
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Background::Color(theme.extended_palette().background.strong.color)
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),
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..Default::default()
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})
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.style(list_row_style)
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.padding([2, 4])
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.width(Length::Fill),
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);
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@ -236,6 +241,7 @@ pub fn color_grid_window(on_pick: impl Fn(AcadColor) -> Message) -> Element<'sta
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},
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radius: 1.0.into(),
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},
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text_color: theme.extended_palette().background.base.text,
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..Default::default()
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})
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.padding(0),
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@ -951,6 +951,7 @@ pub fn color_picker_dropdown<'a>(
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},
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radius: 2.0.into(),
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},
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text_color: theme.extended_palette().background.base.text,
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..Default::default()
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})
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.padding(0),
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@ -1033,6 +1034,7 @@ pub fn color_picker_dropdown<'a>(
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},
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radius: 1.0.into(),
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},
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text_color: theme.extended_palette().background.base.text,
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..Default::default()
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})
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.padding(0),
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@ -475,6 +475,48 @@ impl LayerPanel {
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// ── Sorting helpers ─────────────────────────────────────────────────────────
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fn layer_cell_button_style(
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theme: &Theme,
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status: button::Status,
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is_selected: bool,
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index: usize,
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) -> button::Style {
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let palette = theme.extended_palette();
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let highlighted = matches!(status, button::Status::Hovered);
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let pair = if highlighted {
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palette.background.strong
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} else if is_selected {
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palette.primary.weak
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} else if index % 2 == 0 {
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palette.background.base
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} else {
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palette.background.weak
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};
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button::Style {
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background: highlighted.then_some(Background::Color(pair.color)),
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text_color: pair.text,
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..Default::default()
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}
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}
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fn layer_header_button_style(theme: &Theme, status: button::Status) -> button::Style {
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let palette = theme.extended_palette();
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let highlighted = matches!(
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status,
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button::Status::Hovered | button::Status::Pressed
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);
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let pair = if highlighted {
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palette.background.strong
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} else {
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palette.background.weak
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};
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button::Style {
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background: highlighted.then_some(Background::Color(pair.color)),
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text_color: pair.text,
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..Default::default()
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}
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}
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/// Packed RGB key for ordering colours deterministically by hue-ish bytes.
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fn color_sort_key(c: Color) -> u32 {
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let q = |v: f32| (v.clamp(0.0, 1.0) * 255.0).round() as u32;
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@ -502,16 +544,7 @@ fn sortable_header<'a>(
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}
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button(content)
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.on_press(Message::LayerSort(col))
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.style(|theme: &Theme, status| button::Style {
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background: matches!(
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status,
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button::Status::Hovered | button::Status::Pressed
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)
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.then_some(Background::Color(
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theme.extended_palette().background.strong.color
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)),
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..Default::default()
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})
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.style(layer_header_button_style)
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.padding(Padding {
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top: 0.0,
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bottom: 0.0,
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@ -655,11 +688,8 @@ fn layer_row<'a>(
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let svg_btn = |bytes: &'static [u8], on_press: Message| -> Element<'a, Message> {
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button(crate::ui::icons::semantic(bytes, ICON_SZ))
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.on_press(on_press)
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.style(|theme: &Theme, status| button::Style {
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background: matches!(status, button::Status::Hovered).then_some(
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Background::Color(theme.extended_palette().background.strong.color)
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),
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..Default::default()
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.style(move |theme: &Theme, status| {
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layer_cell_button_style(theme, status, is_selected, index)
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})
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.padding(Padding {
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top: COMBO_PAD_V,
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@ -704,11 +734,8 @@ fn layer_row<'a>(
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.size(FONT_SZ),
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)
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.on_press(Message::LayerRenameStart(index))
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.style(|theme: &Theme, status| button::Style {
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background: matches!(status, button::Status::Hovered).then_some(
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Background::Color(theme.extended_palette().background.strong.color)
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),
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..Default::default()
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.style(move |theme: &Theme, status| {
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layer_cell_button_style(theme, status, is_selected, index)
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})
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.padding(Padding {
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top: COMBO_PAD_V,
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