fix(render): preserve f64 precision until world_offset subtraction
Entity converters were casting WCS coordinates to f32 before the renderer subtracted world_offset, which destroyed sub-unit precision on drawings sitting at large coordinates (typical UTM-style CAD files). The multileader case made it visible — glyphs warped under rotation — but every entity that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was affected. Type changes (in src/scene/acad_to_truck.rs): - TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]> - TruckEntity::key_vertices / fill_tris: f32 → f64 All ~17 producer files updated to keep WCS coordinates in f64 right up to the TruckEntity boundary. The consumer in scene/tessellate.rs now performs `(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and fill_tris — preserving precision near the camera origin even when the drawing sits at million-unit coordinates. catmull_rom_pts (multileader spline) is now f64; the scene path widens its offset-relative f32 ctrl points to f64 around the call and narrows back at the output. Notes: - Table layout still uses glam::Vec3 (f32) internally; widened to f64 only at the TruckEntity boundary for type compatibility. Separate cleanup to switch its internal math to f64 is tracked. - snap_pts and tangent_geoms remain f32 — they are UI feedback (snap candidates, tangent hints) and the precision is sufficient there.
This commit is contained in:
parent
8bfa5088c4
commit
288ccff95a
20 changed files with 371 additions and 360 deletions
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@ -142,6 +142,12 @@ pub fn tessellate(
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}
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let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
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let [ox, oy, oz] = world_offset;
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let key_vertices: Vec<[f32; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
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.collect();
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return WireModel {
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name,
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points,
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@ -153,7 +159,7 @@ pub fn tessellate(
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snap_pts,
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tangent_geoms: te.tangent_geoms,
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aci: 0,
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key_vertices: te.key_vertices,
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key_vertices,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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@ -168,6 +174,14 @@ pub fn tessellate(
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TruckTessResult::Point([x, y, z]) => {
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let s = 0.1_f32;
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let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
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let [ox, oy, oz] = world_offset;
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let key_vertices: Vec<[f32; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[kx, ky, kz]| {
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[(kx - ox) as f32, (ky - oy) as f32, (kz - oz) as f32]
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})
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.collect();
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return WireModel {
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name,
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points: vec![
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@ -184,7 +198,7 @@ pub fn tessellate(
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snap_pts,
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tangent_geoms: te.tangent_geoms,
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aci: 0,
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key_vertices: te.key_vertices,
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key_vertices,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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@ -202,7 +216,7 @@ pub fn tessellate(
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let key_vertices: Vec<[f32; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[x, y, z]| [x - ox as f32, y - oy as f32, z - oz as f32])
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.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
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.collect();
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return WireModel {
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name,
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@ -231,7 +245,7 @@ pub fn tessellate(
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let key_vertices: Vec<[f32; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[x, y, z]| [x - ox as f32, y - oy as f32, z - oz as f32])
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.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
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.collect();
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return WireModel {
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name,
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@ -254,17 +268,18 @@ pub fn tessellate(
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}
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TruckObject::Lines(points) => {
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// Points are world-space f32 from entity converters (polyline,
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// leader, mesh, solid2d, etc.). Subtract world_offset so the
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// geometry lands in local space alongside Line/Arc/Circle.
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// Points are world-space f64 from entity converters (polyline,
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// leader, mesh, solid2d, etc.). Subtract world_offset in f64
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// before casting to f32 so drawings at large UTM-style
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// coordinates keep sub-unit precision in the wire model.
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let [ox, oy, oz] = world_offset;
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let local_pts: Vec<[f32; 3]> = points
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.into_iter()
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.map(|[x, y, z]| {
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if x.is_nan() {
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[x, y, z]
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[f32::NAN, f32::NAN, f32::NAN]
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} else {
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[x - ox as f32, y - oy as f32, z - oz as f32]
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[(x - ox) as f32, (y - oy) as f32, (z - oz) as f32]
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}
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})
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.collect();
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@ -272,12 +287,12 @@ pub fn tessellate(
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let key_vertices: Vec<[f32; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[x, y, z]| [x - ox as f32, y - oy as f32, z - oz as f32])
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.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
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.collect();
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let fill_tris: Vec<[f32; 3]> = te
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.fill_tris
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.into_iter()
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.map(|[x, y, z]| [x - ox as f32, y - oy as f32, z - oz as f32])
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.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
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.collect();
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return WireModel {
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name,
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@ -304,9 +319,9 @@ pub fn tessellate(
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.into_iter()
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.map(|[x, y, z]| {
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if x.is_nan() {
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[x, y, z]
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[f32::NAN, f32::NAN, f32::NAN]
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} else {
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[x - ox as f32, y - oy as f32, z - oz as f32]
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[(x - ox) as f32, (y - oy) as f32, (z - oz) as f32]
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}
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})
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.collect();
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@ -314,7 +329,7 @@ pub fn tessellate(
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let key_vertices: Vec<[f32; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[x, y, z]| [x - ox as f32, y - oy as f32, z - oz as f32])
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.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
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.collect();
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return WireModel {
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name,
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@ -657,8 +672,12 @@ pub fn tessellate_multileader(
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}
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if ml.path_type == MultiLeaderPathType::Spline && ctrl.len() >= 2 {
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for pt in catmull_rom_pts(&ctrl, 8) {
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points.push(pt);
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let ctrl_f64: Vec<[f64; 3]> = ctrl
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.iter()
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.map(|c| [c[0] as f64, c[1] as f64, c[2] as f64])
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.collect();
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for pt in catmull_rom_pts(&ctrl_f64, 8) {
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points.push([pt[0] as f32, pt[1] as f32, pt[2] as f32]);
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}
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} else {
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for &c in &ctrl {
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