fix(render): preserve f64 precision until world_offset subtraction

Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.

Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64

All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.

catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.

Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
  at the TruckEntity boundary for type compatibility. Separate cleanup to
  switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
  candidates, tangent hints) and the precision is sufficient there.
This commit is contained in:
Hakan Seven 2026-05-12 23:47:40 +03:00
commit 288ccff95a
20 changed files with 371 additions and 360 deletions

View file

@ -18,7 +18,7 @@ use crate::scene::wire_model::SnapHint;
// ── Marker geometry ───────────────────────────────────────────────────────────
/// Small diamond marker at the shape insertion point.
fn shape_marker(ox: f32, oy: f32, oz: f32, size: f32) -> Vec<[f32; 3]> {
fn shape_marker(ox: f64, oy: f64, oz: f64, size: f64) -> Vec<[f64; 3]> {
let s = size * 0.5;
vec![
[ox, oy + s, oz], // top
@ -26,7 +26,7 @@ fn shape_marker(ox: f32, oy: f32, oz: f32, size: f32) -> Vec<[f32; 3]> {
[ox, oy - s, oz], // bottom
[ox - s, oy, oz], // left
[ox, oy + s, oz], // close
[f32::NAN; 3],
[f64::NAN; 3],
]
}
@ -34,12 +34,12 @@ fn shape_marker(ox: f32, oy: f32, oz: f32, size: f32) -> Vec<[f32; 3]> {
impl TruckConvertible for Shape {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
let ox = self.insertion_point.x as f32;
let oy = self.insertion_point.y as f32;
let oz = self.insertion_point.z as f32;
let size = (self.size as f32).abs().max(0.5);
let ox = self.insertion_point.x;
let oy = self.insertion_point.y;
let oz = self.insertion_point.z;
let size = self.size.abs().max(0.5);
let snap_pt = Vec3::new(ox, oy, oz);
let snap_pt = Vec3::new(ox as f32, oy as f32, oz as f32);
let pts = shape_marker(ox, oy, oz, size);
Some(TruckEntity {