fix(render): preserve f64 precision until world_offset subtraction
Entity converters were casting WCS coordinates to f32 before the renderer subtracted world_offset, which destroyed sub-unit precision on drawings sitting at large coordinates (typical UTM-style CAD files). The multileader case made it visible — glyphs warped under rotation — but every entity that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was affected. Type changes (in src/scene/acad_to_truck.rs): - TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]> - TruckEntity::key_vertices / fill_tris: f32 → f64 All ~17 producer files updated to keep WCS coordinates in f64 right up to the TruckEntity boundary. The consumer in scene/tessellate.rs now performs `(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and fill_tris — preserving precision near the camera origin even when the drawing sits at million-unit coordinates. catmull_rom_pts (multileader spline) is now f64; the scene path widens its offset-relative f32 ctrl points to f64 around the call and narrows back at the output. Notes: - Table layout still uses glam::Vec3 (f32) internally; widened to f64 only at the TruckEntity boundary for type compatibility. Separate cleanup to switch its internal math to f64 is tracked. - snap_pts and tangent_geoms remain f32 — they are UI feedback (snap candidates, tangent hints) and the precision is sufficient there.
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20 changed files with 371 additions and 360 deletions
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@ -23,12 +23,12 @@ impl TruckConvertible for Ray {
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return None;
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}
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let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
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let far = [
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(bp.x + nx * DISPLAY_EXTENT) as f32,
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(bp.y + ny * DISPLAY_EXTENT) as f32,
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(bp.z + nz * DISPLAY_EXTENT) as f32,
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let far: [f64; 3] = [
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bp.x + nx * DISPLAY_EXTENT,
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bp.y + ny * DISPLAY_EXTENT,
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bp.z + nz * DISPLAY_EXTENT,
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];
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let start = [bp.x as f32, bp.y as f32, bp.z as f32];
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let start: [f64; 3] = [bp.x, bp.y, bp.z];
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Some(TruckEntity {
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object: TruckObject::Lines(vec![start, far]),
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snap_pts: vec![],
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@ -159,21 +159,21 @@ impl TruckConvertible for XLine {
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return None;
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}
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let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
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let far_pos = [
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(bp.x + nx * DISPLAY_EXTENT) as f32,
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(bp.y + ny * DISPLAY_EXTENT) as f32,
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(bp.z + nz * DISPLAY_EXTENT) as f32,
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let far_pos: [f64; 3] = [
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bp.x + nx * DISPLAY_EXTENT,
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bp.y + ny * DISPLAY_EXTENT,
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bp.z + nz * DISPLAY_EXTENT,
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];
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let far_neg = [
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(bp.x - nx * DISPLAY_EXTENT) as f32,
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(bp.y - ny * DISPLAY_EXTENT) as f32,
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(bp.z - nz * DISPLAY_EXTENT) as f32,
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let far_neg: [f64; 3] = [
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bp.x - nx * DISPLAY_EXTENT,
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bp.y - ny * DISPLAY_EXTENT,
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bp.z - nz * DISPLAY_EXTENT,
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];
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Some(TruckEntity {
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object: TruckObject::Lines(vec![far_neg, far_pos]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![[bp.x as f32, bp.y as f32, bp.z as f32]],
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key_vertices: vec![[bp.x, bp.y, bp.z]],
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fill_tris: vec![],
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})
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}
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