fix(render): preserve f64 precision until world_offset subtraction

Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.

Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64

All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.

catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.

Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
  at the TruckEntity boundary for type compatibility. Separate cleanup to
  switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
  candidates, tangent hints) and the precision is sufficient there.
This commit is contained in:
Hakan Seven 2026-05-12 23:47:40 +03:00
commit 288ccff95a
20 changed files with 371 additions and 360 deletions

View file

@ -14,16 +14,10 @@ use crate::scene::wire_model::TangentGeom;
// ── Polyline (old-style 3D heavy polyline) ────────────────────────────────────
fn tessellate_polyline(pl: &Polyline) -> TruckEntity {
let pts: Vec<[f32; 3]> = pl
let pts: Vec<[f64; 3]> = pl
.vertices
.iter()
.map(|v| {
[
v.location.x as f32,
v.location.y as f32,
v.location.z as f32,
]
})
.map(|v| [v.location.x, v.location.y, v.location.z])
.collect();
let mut points = pts.clone();
@ -148,7 +142,7 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
let seg_count = if pl.is_closed() { count } else { count - 1 };
let mut edges: Vec<Edge> = Vec::new();
let mut tangents: Vec<TangentGeom> = Vec::new();
let mut key_verts: Vec<[f32; 3]> = Vec::new();
let mut key_verts: Vec<[f64; 3]> = Vec::new();
let to_wcs = |x: f64, y: f64| -> (f64, f64, f64) {
crate::scene::transform::ocs_point_to_wcs((x, y, elev), normal)
@ -161,19 +155,18 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
if pl.thickness.abs() > 1e-10 {
let (nx, ny, nz) = normal;
let t = pl.thickness;
let off = |p: [f32; 3]| -> [f32; 3] {
[
(p[0] as f64 + t * nx) as f32,
(p[1] as f64 + t * ny) as f32,
(p[2] as f64 + t * nz) as f32,
]
let off = |p: [f64; 3]| -> [f64; 3] {
[p[0] + t * nx, p[1] + t * ny, p[2] + t * nz]
};
let mut path: Vec<[f32; 3]> = Vec::new();
let mut kv: Vec<[f32; 3]> = Vec::new();
let to_f32 = |p: [f64; 3]| -> [f32; 3] {
[p[0] as f32, p[1] as f32, p[2] as f32]
};
let mut path: Vec<[f64; 3]> = Vec::new();
let mut kv: Vec<[f64; 3]> = Vec::new();
let mut tgs: Vec<TangentGeom> = Vec::new();
let (w0x, w0y, w0z) = to_wcs(verts[0].location.x, verts[0].location.y);
path.push([w0x as f32, w0y as f32, w0z as f32]);
kv.push([w0x as f32, w0y as f32, w0z as f32]);
path.push([w0x, w0y, w0z]);
kv.push([w0x, w0y, w0z]);
for i in 0..seg_count {
let va = &verts[i];
let vb = &verts[(i + 1) % count];
@ -182,10 +175,12 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
let bulge = va.bulge;
if bulge.abs() < 1e-9 {
let (wx, wy, wz) = to_wcs(ox1, oy1);
path.push([wx as f32, wy as f32, wz as f32]);
path.push([wx, wy, wz]);
let p1_pt = path[path.len() - 2];
let p2_pt = *path.last().unwrap();
tgs.push(TangentGeom::Line {
p1: path[path.len() - 2],
p2: *path.last().unwrap(),
p1: to_f32(p1_pt),
p2: to_f32(p2_pt),
});
} else {
let angle = 4.0 * bulge.atan();
@ -219,25 +214,25 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
for j in 1..=16usize {
let a = a0 + (a1 - a0) * (j as f64 / 16.0);
let (wx, wy, wz) = to_wcs(ocx + r * a.cos(), ocy + r * a.sin());
path.push([wx as f32, wy as f32, wz as f32]);
path.push([wx, wy, wz]);
}
}
let (wbx, wby, wbz) = to_wcs(ox1, oy1);
kv.push([wbx as f32, wby as f32, wbz as f32]);
kv.push([wbx, wby, wbz]);
}
let mut pts: Vec<[f32; 3]> = Vec::with_capacity(path.len() * 2 + kv.len() * 3 + 4);
let mut pts: Vec<[f64; 3]> = Vec::with_capacity(path.len() * 2 + kv.len() * 3 + 4);
pts.extend_from_slice(&path);
pts.push([f32::NAN; 3]);
pts.push([f64::NAN; 3]);
for &p in &path {
pts.push(off(p));
}
if !kv.is_empty() {
pts.push([f32::NAN; 3]);
pts.push([f64::NAN; 3]);
for (i, &pb) in kv.iter().enumerate() {
pts.push(pb);
pts.push(off(pb));
if i + 1 < kv.len() {
pts.push([f32::NAN; 3]);
pts.push([f64::NAN; 3]);
}
}
}
@ -304,9 +299,9 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
}
if i == 0 {
key_verts.push([p0.x as f32, p0.y as f32, p0.z as f32]);
key_verts.push([p0.x, p0.y, p0.z]);
}
key_verts.push([p1.x as f32, p1.y as f32, p1.z as f32]);
key_verts.push([p1.x, p1.y, p1.z]);
}
TruckEntity {
@ -411,12 +406,8 @@ impl Transformable for Polyline2D {
// ── Polyline3D ────────────────────────────────────────────────────────────────
fn tessellate_polyline3d(pl: &Polyline3D) -> TruckEntity {
let to_pt = |v: &acadrust::entities::Vertex3DPolyline| -> [f32; 3] {
[
v.position.x as f32,
v.position.y as f32,
v.position.z as f32,
]
let to_pt = |v: &acadrust::entities::Vertex3DPolyline| -> [f64; 3] {
[v.position.x, v.position.y, v.position.z]
};
// DXF vertex flags: 8 = spline-fit curve point, 16 = spline frame control point.
@ -426,11 +417,11 @@ fn tessellate_polyline3d(pl: &Polyline3D) -> TruckEntity {
let ctrl_pts: Vec<_> = pl.vertices.iter().filter(|v| v.flags & 16 != 0).collect();
let (wire_pts, key_verts) = if !spline_curve.is_empty() {
let wire: Vec<[f32; 3]> = spline_curve.iter().map(|v| to_pt(v)).collect();
let ctrl: Vec<[f32; 3]> = ctrl_pts.iter().map(|v| to_pt(v)).collect();
let wire: Vec<[f64; 3]> = spline_curve.iter().map(|v| to_pt(v)).collect();
let ctrl: Vec<[f64; 3]> = ctrl_pts.iter().map(|v| to_pt(v)).collect();
(wire, ctrl)
} else {
let pts: Vec<[f32; 3]> = pl.vertices.iter().map(to_pt).collect();
let pts: Vec<[f64; 3]> = pl.vertices.iter().map(to_pt).collect();
(pts.clone(), pts)
};