fix(render): preserve f64 precision until world_offset subtraction
Entity converters were casting WCS coordinates to f32 before the renderer subtracted world_offset, which destroyed sub-unit precision on drawings sitting at large coordinates (typical UTM-style CAD files). The multileader case made it visible — glyphs warped under rotation — but every entity that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was affected. Type changes (in src/scene/acad_to_truck.rs): - TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]> - TruckEntity::key_vertices / fill_tris: f32 → f64 All ~17 producer files updated to keep WCS coordinates in f64 right up to the TruckEntity boundary. The consumer in scene/tessellate.rs now performs `(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and fill_tris — preserving precision near the camera origin even when the drawing sits at million-unit coordinates. catmull_rom_pts (multileader spline) is now f64; the scene path widens its offset-relative f32 ctrl points to f64 around the call and narrows back at the output. Notes: - Table layout still uses glam::Vec3 (f32) internally; widened to f64 only at the TruckEntity boundary for type compatibility. Separate cleanup to switch its internal math to f64 is tracked. - snap_pts and tangent_geoms remain f32 — they are UI feedback (snap candidates, tangent hints) and the precision is sufficient there.
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20 changed files with 371 additions and 360 deletions
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@ -9,14 +9,14 @@ use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::SnapHint;
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fn to_truck(ole: &Ole2Frame) -> TruckEntity {
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let x0 = ole.upper_left_corner.x as f32;
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let y0 = ole.lower_right_corner.y as f32;
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let x1 = ole.lower_right_corner.x as f32;
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let y1 = ole.upper_left_corner.y as f32;
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let z = ole.upper_left_corner.z as f32;
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let x0 = ole.upper_left_corner.x;
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let y0 = ole.lower_right_corner.y;
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let x1 = ole.lower_right_corner.x;
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let y1 = ole.upper_left_corner.y;
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let z = ole.upper_left_corner.z;
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if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
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let s = 0.5_f32;
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let s = 0.5_f64;
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return TruckEntity {
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object: TruckObject::Lines(vec![[-s, 0.0, z], [s, 0.0, z]]),
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snap_pts: vec![],
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@ -28,7 +28,7 @@ fn to_truck(ole: &Ole2Frame) -> TruckEntity {
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let cx = (x0 + x1) * 0.5;
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let cy = (y0 + y1) * 0.5;
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let pts = vec![
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let pts: Vec<[f64; 3]> = vec![
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// Rectangle
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[x0, y0, z],
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[x1, y0, z],
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@ -41,11 +41,11 @@ fn to_truck(ole: &Ole2Frame) -> TruckEntity {
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// Diagonal X
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[x0, y0, z],
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[x1, y1, z],
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[f32::NAN; 3],
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[f64::NAN; 3],
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[x1, y0, z],
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[x0, y1, z],
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];
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let center = Vec3::new(cx, cy, z);
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let center = Vec3::new(cx as f32, cy as f32, z as f32);
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TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![(center, SnapHint::Center)],
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