perf(scene): zoom-adaptive curve tolerance for top-level wires (Phase 3.2)

Edge tessellation used a fixed 0.005 world-unit chord-height tolerance
regardless of zoom — a 1000 m radius arc viewed at 50 mm/px still emitted
hundreds of segments that all collapsed onto the same screen pixel.

`truck_tess` now reads tolerance from a process-wide AtomicU64 override.
`Scene::wires_for_block` sets the override to ~0.5 px chord height
(world_per_pixel × 0.5) before the par_iter, then a Drop guard clears it
back to the default. Floor stays at the original CURVE_TOL so extreme
zoom-in keeps full quality. Block-cache rebuilds and off-render paths
(snap, hit-test) always see the default — the override is bracketed to
the render call only.

Roadmap entry for Phase 3.2 removed; Implementation Order / Key Files
tables updated.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan 2026-05-15 14:07:28 +03:00
commit 26271b8c63
3 changed files with 50 additions and 29 deletions

View file

@ -1051,6 +1051,21 @@ impl Scene {
let blk_ref: &block_cache::BlockCache = &blk_cache;
let view_aabb = self.view_world_aabb();
let wpp = self.world_per_pixel();
// Zoom-adaptive curve sampling for top-level Edge tessellation. Target
// ~0.5 px chord height — far-out arcs that used to emit hundreds of
// segments now collapse to a handful. The guard clears the override
// when this scope exits so off-render tessellation (snap previews,
// hit-test, block_cache rebuild) sees the default.
struct CurveTolGuard;
impl Drop for CurveTolGuard {
fn drop(&mut self) {
crate::scene::truck_tess::set_curve_tol_override(None);
}
}
let _tol_guard = wpp.map(|w| {
crate::scene::truck_tess::set_curve_tol_override(Some((w * 0.5) as f64));
CurveTolGuard
});
let mut wires: Vec<WireModel> = visible
.into_par_iter()
.flat_map(|e| {