fix(ucs): object snap tracking rays follow the active UCS
OTRACK alignment rays (0°/90° and polar steps, plus the polar pencil from the last point) were built along world X/Y. They now rotate with the active UCS via a Mat4 passed into otrack_snap (scene.viewcube_ucs_mat() — the UCS in model space, identity in paper), so tracking lines and the intersection lock align to the user's coordinate system like ortho, polar, and the grid. sync_ucs_to_scene now reuses UcsXform::rotation_mat. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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4 changed files with 21 additions and 10 deletions
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@ -263,6 +263,9 @@ impl Snapper {
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bounds: iced::Rectangle,
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polar_step_deg: Option<f32>,
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last_point: Option<Vec3>,
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// UCS→world rotation: tracking rays run along the UCS axes, matching
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// ortho/polar. Identity = world-aligned rays.
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ucs: glam::Mat4,
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) -> Option<OtrackHit> {
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if !self.otrack_enabled || self.tracking_points.is_empty() {
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return None;
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@ -307,7 +310,7 @@ impl Snapper {
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let ar = adeg.to_radians();
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rays.push(Ray {
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origin: tp,
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dir: Vec3::new(ar.cos(), ar.sin(), 0.0),
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dir: ucs.transform_vector3(Vec3::new(ar.cos(), ar.sin(), 0.0)),
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group: gi,
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});
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}
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@ -322,7 +325,7 @@ impl Snapper {
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let ar = a.to_radians();
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rays.push(Ray {
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origin: lp,
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dir: Vec3::new(ar.cos(), ar.sin(), 0.0),
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dir: ucs.transform_vector3(Vec3::new(ar.cos(), ar.sin(), 0.0)),
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group: POLAR_GROUP,
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});
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a += step;
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