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@ -18,6 +18,7 @@ browser can't provide. This page lists the differences.
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| Parallelism | Multi-threaded (rayon) | Single-threaded |
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| GPU backend | Vulkan / DX12 / Metal (wgpu) | WebGL2 (WebGPU where available) |
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| Update check / external links | `ureq`, `open` | skipped / `window.open` |
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| External plugins | Native packages + Plugin Manager | **No** — native libraries cannot run in a browser |
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## Details
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@ -76,6 +77,14 @@ native and sequential `std` iterators on wasm, so the same call sites run in
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parallel on the desktop and serially in the browser. Large drawings are slower
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on the web.
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### External plugins — web: unavailable
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Marketplace plugins are native `.dll`, `.so`, or `.dylib` packages launched in
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an isolated child process. Browsers cannot load those libraries or spawn the
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plugin runner, so the web build does not show the Plugin Manager or register
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its commands. Installed desktop plugins remain in the per-user plugins folder
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and load again on the next desktop launch.
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### Platform shims (`src/sys.rs`)
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- `open_url`: `open::that` on native, `window.open(_blank)` on web.
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- `download_bytes`: web only (Blob + anchor download).
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