feat(paper): render the whole sheet via the shader, drop PaperCanvas

Paper space now renders entirely through the unified GPU shader, exactly
like model space — there is no separate 2-D canvas. The full-canvas
top-locked "sheet" viewport draws the layout's entities, hatches,
wipeouts and images; the desk is the container background and the white
printable area is a synthetic solid hatch.

- The white sheet fill uses draw_depth -2.0 (entity fills/wires are in
  the signed (-1, 1) range) so it is always strictly behind every object,
  with a negligible z offset (BIAS 0.001) — no far-plane clipping.
- Delete src/scene/paper_canvas.rs (the PaperCanvas widget) and its dead
  helpers (paper_canvas_wires / paper_sheet_wires / paper_canvas_cache).
  paper_canvas_hatches / _wipeouts remain — still used by paper hit-test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-02 20:25:50 +03:00
commit 206ad1a4aa
4 changed files with 52 additions and 247 deletions

View file

@ -12,7 +12,6 @@ pub mod image_model;
pub mod mesh_model;
pub mod model_solid;
pub mod object;
pub mod paper_canvas;
pub mod pipeline;
pub mod properties;
pub mod quadtree;
@ -609,10 +608,6 @@ pub struct Scene {
/// Stores projected + clipped wires in paper-space coordinates.
/// Maps vp_handle → (geometry_epoch, Vec<WireModel>).
paper_projected_cache: RefCell<HashMap<Handle, (u64, Vec<WireModel>)>>,
/// Full paper-canvas wire list (sheet + inactive-viewport projections + interim/preview).
/// Keyed by geometry_epoch — valid for all navigation frames (pan/zoom do not bump epoch).
/// Returns Arc so paper_canvas_wires() is O(1) on cache hits.
paper_canvas_cache: RefCell<Option<(u64, Arc<Vec<WireModel>>)>>,
/// Active layout name — "Model" or a paper space layout name.
pub current_layout: String,
/// GPU render data for hatch fills, keyed by the DXF entity Handle.
@ -709,7 +704,6 @@ impl Scene {
viewport_wire_cache: RefCell::new(HashMap::new()),
paper_sheet_cache: RefCell::new(None),
paper_projected_cache: RefCell::new(HashMap::new()),
paper_canvas_cache: RefCell::new(None),
current_layout: "Model".to_string(),
hatches: HashMap::new(),
meshes: HashMap::new(),
@ -1137,6 +1131,30 @@ impl Scene {
/// Returns `(min, max)` paper-space limits for the current layout, or `None`
/// when in Model space. Falls back to A4 landscape if nothing reliable is found.
/// A solid white fill covering the paper sheet's printable area, rendered
/// by the GPU hatch pipeline behind the paper entities. Replaces the 2-D
/// white-rectangle the old PaperCanvas drew. `None` in model space or when
/// the layout has no limits.
pub(super) fn paper_sheet_fill(&self) -> Option<HatchModel> {
let ((x0, y0), (x1, y1)) = self.paper_limits()?;
let (x0, y0, x1, y1) = (x0 as f32, y0 as f32, x1 as f32, y1 as f32);
Some(HatchModel {
world_origin: [0.0, 0.0],
boundary: Arc::new(vec![[x0, y0], [x1, y0], [x1, y1], [x0, y1], [x0, y0]]),
pattern: crate::scene::hatch_model::HatchPattern::Solid,
name: "SOLID".to_string(),
color: self.paper_bg_color,
angle_offset: 0.0,
scale: 1.0,
vp_scissor: None,
// Draw-order bias is signed: entity fills/wires land in (-1, 1)
// (0 = neutral). A value below -1 forces the sheet strictly behind
// EVERY object, in every case, with a tiny z offset (BIAS = 0.001,
// so no far-plane clipping). The sheet is the canvas, never on top.
draw_depth: -2.0,
})
}
pub fn paper_limits(&self) -> Option<((f64, f64), (f64, f64))> {
if self.current_layout == "Model" {
return None;
@ -5820,38 +5838,7 @@ impl Scene {
})
}
// ── ViewportPane helpers ──────────────────────────────────────────────
/// Paper-space entity wires only (title blocks, frames, borders).
/// Does NOT include viewport content projection — that is handled by
/// individual ViewportPane::Paper widgets layered on top.
/// All wires needed to render the paper-space canvas (2D widget path).
/// Includes paper entities, paper boundary, inactive viewport projections
/// (excluding the active MSPACE viewport), plus interim/preview wires.
#[allow(dead_code)] // superseded by the GPU sheet viewport; removed in Stage 2.
pub fn paper_canvas_wires(&self) -> Arc<Vec<WireModel>> {
{
let cache = self.paper_canvas_cache.borrow();
if let Some((cached_epoch, ref arc)) = *cache {
if cached_epoch == self.geometry_epoch {
return Arc::clone(arc);
}
}
}
// The unified GPU shader draws every content viewport (active and
// inactive) directly through its own camera + scissor, so the
// paper canvas no longer needs to CPU-project model content onto
// the sheet. `paper_sheet_wires()` keeps the title-block /
// annotation / viewport-border 2-D pass that GPU does not handle.
let mut wires = self.paper_sheet_wires();
if let Some(iw) = &self.interim_wire {
wires.push(iw.clone());
}
wires.extend(self.preview_wires.iter().cloned());
let arc = Arc::new(wires);
*self.paper_canvas_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
arc
}
// ── Paper-space helpers ───────────────────────────────────────────────
/// Hatch fills for the paper-space 2-D canvas. The GPU-rendered
/// content viewports already draw model-block hatches inside their
@ -5952,11 +5939,6 @@ impl Scene {
Arc::new(models)
}
#[allow(dead_code)] // superseded by the GPU sheet viewport; removed in Stage 2.
pub(super) fn paper_sheet_wires(&self) -> Vec<WireModel> {
(*self.paper_sheet_wires_arc()).clone()
}
/// Build a Camera oriented and scaled to match a paper-space Viewport entity.
/// Used by `ViewportPane::Paper` to render model-space content through the
/// viewport's own view direction and scale.