perf(scene): apply text LOD ladder to MultiLeader text content
MultiLeader's text strokes go through cxf::tessellate_text_ex per-glyph
regardless of zoom — same waste the top-level Text/MText path used to
have. Mirror the 1/5 px ladder here:
h_px < 1 → top-line baseline (skipped if its own length is < 2 px)
1 ≤ h < 5 → greek rect at the tight text bbox, color pre-boosted for
the face3d 0.45 fill_tris dim
h_px ≥ 5 → full per-glyph stroke (existing path, untouched)
Frame and background-fill rects keep rendering at every LOD — only the
glyph payload is collapsed.
Plain Leader entities don't bake their own text (annotation lives in a
separate linked MText), so they already inherit the top-level Text/MText
ladder; no change there.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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2 changed files with 132 additions and 36 deletions
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@ -4023,6 +4023,7 @@ fn tessellate_entity(
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line_weight_px,
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world_offset,
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anno_scale,
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world_per_pixel,
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);
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for w in &mut wires {
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w.aci = aci;
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