fix(polyline): place added vertices live
Keep new vertices in grip placement until click and restore the original entity on Escape. Correct reverse direction and segment metadata across polyline variants.\n\nRefs #610
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7 changed files with 547 additions and 56 deletions
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@ -56,7 +56,9 @@ impl OpenCADStudio {
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let handles = std::mem::take(&mut self.grip_preview_handles);
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let originals = std::mem::take(&mut self.grip_originals);
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let mut changed_handles: rustc_hash::FxHashSet<_> = handles.iter().copied().collect();
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for (handle, original) in originals {
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changed_handles.insert(handle);
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if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
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*entity = original;
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}
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@ -64,7 +66,7 @@ impl OpenCADStudio {
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for &handle in &handles {
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self.tabs[i].scene.preview_hidden.remove(&handle);
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}
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let changes: Vec<_> = handles
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let changes: Vec<_> = changed_handles
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.into_iter()
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.map(|handle| (handle, crate::scene::ChangeKind::Modified))
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.collect();
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