entity_wires() returns the memoized Arc instead of a per-call deep copy; MESH entities over 50k vertices ship no per-vertex snap/key tables (matching PolyfaceMesh/PolygonMesh); the Face3D/other render split caches a None marker and uses the base set directly when there is no Face3D wire; test fix for the depth-map BlockCache::build signature. Reviewed: correctness sound — wire AABB comes from entity_aabb (not key_vertices) so large meshes stay selectable; snap consumers are empty-guarded; the Arc/strong_count reasoning for try_resident_patch holds. One consistent pre-existing quirk noted (auto_fit_viewport centroid excludes tableless meshes, as Poly*Mesh already do).
This commit is contained in:
commit
1803f10264
6 changed files with 70 additions and 34 deletions
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@ -1069,9 +1069,15 @@ pub struct Scene {
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/// [`WIRE_CONTENT_GEN`] id. `split_face3d_wires` is an O(N) per-wire
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/// handle lookup + clone that otherwise re-runs every frame. A map, not a
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/// slot: a paper frame walks several sources (sheet + viewports).
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///
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/// `None` for the second element means "no Face3D wire in this set — use
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/// the base set itself". The base `Arc` is deliberately NOT stored here:
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/// `try_resident_patch` can only move a resident set out for an
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/// incremental patch while its `Arc` is uniquely held, so pinning it in
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/// this cache would silently force a full rebuild on every edit (#358).
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#[allow(clippy::type_complexity)]
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split_cache:
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RefCell<HashMap<u64, (Arc<Vec<WireModel>>, Arc<Vec<WireModel>>)>>,
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RefCell<HashMap<u64, (Arc<Vec<WireModel>>, Option<Arc<Vec<WireModel>>>)>>,
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/// Cached `selected ∪ hover` handle set for the GPU xray overlay, keyed by
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/// `selection_generation`. Rebuilt only when the selection changes so
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/// `build_primitive` doesn't clone the set every frame.
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@ -2870,9 +2876,9 @@ impl Scene {
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/// Collect closed polygon outlines (world XY) from the current layout.
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pub fn closed_outlines(&self) -> Vec<Vec<[f32; 2]>> {
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self.entity_wires()
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.into_iter()
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.iter()
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.filter_map(|wire| {
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let pts = wire.points;
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let pts = &wire.points;
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if pts.len() < 4 {
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return None;
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}
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@ -2891,7 +2897,7 @@ impl Scene {
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// boundary commands) see one vertex per corner — not the doubled
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// ring that otherwise shows two grips at every corner.
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let mut ring: Vec<[f32; 2]> = Vec::with_capacity(pts.len());
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for p in &pts {
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for p in pts {
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if !p[0].is_finite() || !p[1].is_finite() {
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continue;
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}
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@ -3361,8 +3367,12 @@ impl Scene {
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}
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/// Build WireModels from all document entities + optional preview wire.
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pub fn entity_wires(&self) -> Vec<WireModel> {
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(*self.entity_wires_arc()).clone()
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///
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/// Returns the memoized set by `Arc` — callers only ever iterate it, and
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/// the previous per-call deep clone was a full copy of every wire buffer
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/// (hundreds of MB on large mesh imports, #358).
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pub fn entity_wires(&self) -> Arc<Vec<WireModel>> {
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self.entity_wires_arc()
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}
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/// Per-entity normalized draw-order depth, keyed by entity handle value.
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@ -1251,9 +1251,18 @@ impl Scene {
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// each frame — for every source, since all ids are stable now.
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let (face3d_wires, other_arc) = {
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let cached = { self.split_cache.borrow().get(&wire_content_id).cloned() };
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cached.unwrap_or_else(|| {
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let (f, o) = split_face3d_wires(&base_arc, &self.document);
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let (fa, oa) = (Arc::new(f), Arc::new(o));
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let (fa, oa) = cached.unwrap_or_else(|| {
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// No Face3D wire at all (pure 2-D drawings, mesh imports):
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// "others" would be a wire-for-wire copy of the base set —
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// mark it `None` and use the base set directly instead of
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// duplicating it (#358). The base Arc itself must not be
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// stored in the cache (see the `split_cache` field docs).
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let (fa, oa) = if base_arc.iter().any(|w| is_face3d_wire(w, &self.document)) {
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let (f, o) = split_face3d_wires(&base_arc, &self.document);
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(Arc::new(f), Some(Arc::new(o)))
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} else {
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(Arc::new(Vec::new()), None)
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};
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let mut c = self.split_cache.borrow_mut();
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// Ids change on rebuild, so old keys die naturally; the cap
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// just bounds pathological churn.
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@ -1262,7 +1271,8 @@ impl Scene {
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}
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c.insert(wire_content_id, (fa.clone(), oa.clone()));
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(fa, oa)
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})
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});
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(fa, oa.unwrap_or_else(|| Arc::clone(&base_arc)))
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};
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// Base wire set — the cached `other` Arc directly, never cloned to
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// append overlays. Preview / interim wires ride in their own small
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@ -1569,9 +1579,19 @@ pub(crate) fn resolve_pattern(
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(pat_len, pat)
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}
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/// Whether a wire belongs to a Face3D entity, by document handle lookup —
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/// so no changes to WireModel are needed.
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fn is_face3d_wire(w: &WireModel, document: &acadrust::CadDocument) -> bool {
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w.name
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.parse::<u64>()
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.ok()
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.and_then(|v| document.get_entity(Handle::new(v)))
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.map(|e| matches!(e, EntityType::Face3D(_)))
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.unwrap_or(false)
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}
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/// Partition a wire list into (face3d_wires, other_wires).
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///
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/// Uses a document handle lookup so no changes to WireModel are needed.
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/// O(N) per geometry epoch — acceptable since it runs once per epoch.
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fn split_face3d_wires(
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wires: &[WireModel],
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@ -1580,14 +1600,7 @@ fn split_face3d_wires(
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let mut face3d = Vec::new();
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let mut others = Vec::new();
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for w in wires {
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let is_face3d = w
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.name
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.parse::<u64>()
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.ok()
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.and_then(|v| document.get_entity(Handle::new(v)))
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.map(|e| matches!(e, EntityType::Face3D(_)))
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.unwrap_or(false);
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if is_face3d {
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if is_face3d_wire(w, document) {
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face3d.push(w.clone());
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} else {
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others.push(w.clone());
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