Merge PR #322: perf — responsive large copy/paste + point picking
External contributor sLuCHa (sLuCHaa). Gates O(k²) snap intersection passes, O(1) handle lookups in preview, bbox paste anchor/ghost, count-only properties panel for huge selections, incremental paste mesh.
This commit is contained in:
commit
17f46968d8
7 changed files with 143 additions and 35 deletions
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@ -2085,7 +2085,12 @@ impl OpenCADStudio {
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})
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.collect();
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self.merge_clipboard_ext_objects(i, &by_index);
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self.tabs[i].scene.populate_meshes_from_document();
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// Incremental: `add_entity` already tessellated every pasted top-level
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// solid, and existing document solids are still cached — so only newly
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// introduced block-definition solids need building. The full rebuild
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// would clear and re-tessellate the entire document (every solid in the
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// drawing) on each paste, which is what made a large paste stall.
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self.tabs[i].scene.populate_missing_meshes_from_document();
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by_index
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}
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@ -70,8 +70,9 @@ impl OpenCADStudio {
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.iter()
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.filter_map(|&h| self.tabs[i].scene.document.get_entity(h).cloned())
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.collect();
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self.clipboard_centroid = super::super::helpers::entities_centroid(
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&self.tabs[i].scene.wire_models_for(&handles),
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self.clipboard_centroid = super::super::helpers::entities_centroid_by_bbox(
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&self.tabs[i].scene.document,
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&handles,
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);
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self.clipboard = entities;
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self.clipboard_deps = super::super::ClipboardDeps::capture(
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@ -158,8 +159,9 @@ impl OpenCADStudio {
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.iter()
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.filter_map(|&h| self.tabs[i].scene.document.get_entity(h).cloned())
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.collect();
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self.clipboard_centroid = super::super::helpers::entities_centroid(
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&self.tabs[i].scene.wire_models_for(&handles),
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self.clipboard_centroid = super::super::helpers::entities_centroid_by_bbox(
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&self.tabs[i].scene.document,
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&handles,
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);
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let count = entities.len();
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self.clipboard = entities;
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@ -1,4 +1,3 @@
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use crate::scene::WireModel;
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use crate::ui::overlay::GridPlane;
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use acadrust::tables::Ucs;
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@ -253,28 +252,27 @@ pub(super) fn polar_constrain_near(
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// ── Clipboard / selection helpers ──────────────────────────────────────────
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/// Compute the centroid of a set of wire models (average of all points).
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pub(super) fn entities_centroid(wires: &[WireModel]) -> glam::DVec3 {
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// Reconstruct each vertex's absolute f64 from the double-single high/low
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// pair and accumulate in f64: summing the f32 `points` alone at UTM scale
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// (~5.7e6) both quantizes each term ~0.5 m and loses low bits across the
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// running total, drifting the paste base / block base metres off.
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/// Cheap copy/paste anchor: the mean of each entity's bounding-box centre.
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/// Replaces averaging every tessellated wire vertex, which cost O(total
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/// geometry) and stalled a whole-drawing copy. The anchor only sets which point
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/// of the selection sits under the cursor, so a per-entity bbox centre is an
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/// equally valid, far cheaper origin.
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pub(super) fn entities_centroid_by_bbox(
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doc: &acadrust::CadDocument,
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handles: &[acadrust::Handle],
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) -> glam::DVec3 {
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let mut sum = glam::DVec3::ZERO;
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let mut count = 0usize;
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for w in wires {
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for (i, p) in w.points.iter().enumerate() {
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// Wire models carry NaN points as separators between disjoint
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// segments; summing them poisons the whole centroid into NaN,
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// which then makes every paste base point NaN. (#129)
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if !p[0].is_finite() || !p[1].is_finite() || !p[2].is_finite() {
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continue;
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}
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let l = w.points_low.get(i).copied().unwrap_or([0.0; 3]);
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sum += glam::DVec3::new(
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p[0] as f64 + l[0] as f64,
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p[1] as f64 + l[1] as f64,
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p[2] as f64 + l[2] as f64,
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);
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for &h in handles {
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let Some(e) = doc.get_entity(h) else { continue };
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let bb = e.as_entity().bounding_box();
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let c = glam::DVec3::new(
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(bb.min.x + bb.max.x) * 0.5,
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(bb.min.y + bb.max.y) * 0.5,
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(bb.min.z + bb.max.z) * 0.5,
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);
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if c.x.is_finite() && c.y.is_finite() && c.z.is_finite() {
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sum += c;
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count += 1;
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}
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}
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@ -5,6 +5,11 @@ use crate::scene::view::dispatch;
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use crate::ui;
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use acadrust::{EntityType, Handle};
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/// Above this many selected objects the Properties panel skips per-entity
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/// property aggregation (which is O(n) per row, plus an O(n²) group filter) and
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/// shows a count-only summary instead. Bulk edits still go through the ribbon.
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const MAX_PROP_AGGREGATE: usize = 2_000;
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impl OpenCADStudio {
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/// Rebuild the PropertiesPanel from the current entity selection.
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/// Preserves UI state (open pickers, edit buffer) across refreshes.
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@ -432,6 +437,23 @@ impl OpenCADStudio {
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..Default::default()
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}
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}
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// Property aggregation is O(n) per row plus an O(n²) group filter
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// (`group.handles.contains` scans per entity), stalling the rebuild
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// for seconds at tens of thousands of objects. Above the cap show a
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// count-only panel; bulk edits still go through the ribbon.
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n if n > MAX_PROP_AGGREGATE => ui::PropertiesPanel {
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title: format!("{} objects selected", n),
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layer_combo: iced::widget::combo_box::State::new(layer_names.clone()),
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linetype_combo: iced::widget::combo_box::State::new(linetype_items.clone()),
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lineweight_combo: iced::widget::combo_box::State::new(
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ui::properties::lw_options(),
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),
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hatch_pattern_combo: iced::widget::combo_box::State::new(
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crate::scene::model::hatch_patterns::names(),
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),
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linetype_items,
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..Default::default()
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},
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_ => {
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let groups = build_selection_groups(&selected);
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let active_group = selected_group
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@ -22,15 +22,78 @@ use crate::command::{CadCommand, CmdResult};
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use crate::scene::model::wire_model::WireModel;
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pub struct PasteCommand {
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/// Wire models of the clipboard entities (used for preview).
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/// Wire models of the clipboard entities (used for the ghost preview).
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/// Emptied when `bbox_wire` is used, so a huge clipboard isn't kept twice.
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wires: Vec<WireModel>,
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/// Lightweight bounding-box outline that replaces `wires` for very large
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/// clipboards. `on_preview_wires` runs every mouse move and translates every
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/// point of the ghost; for a whole-drawing paste that is O(hundreds of
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/// thousands) per frame and freezes placement. Above a point budget we ghost
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/// just this 5-point rectangle instead — O(1) per frame — the same way
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/// AutoCAD rubber-bands a box for a huge selection. `None` = ghost the full
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/// wires.
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bbox_wire: Option<WireModel>,
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/// Centroid of the clipboard entities (offset origin for translation).
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centroid: Vec3,
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}
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impl PasteCommand {
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/// `on_preview_wires` clones and re-uploads the whole ghost every cursor
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/// move, so its cost scales with the wire count and the total point count.
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/// Past either budget the per-move work floods the event loop, so switch to
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/// a bounding-box outline; below them the full ghost still shows.
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const MAX_PREVIEW_WIRES: usize = 20_000;
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const MAX_PREVIEW_POINTS: usize = 300_000;
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pub fn new(wires: Vec<WireModel>, centroid: Vec3) -> Self {
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Self { wires, centroid }
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let total_points: usize = wires.iter().map(|w| w.points.len()).sum();
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let too_heavy =
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wires.len() > Self::MAX_PREVIEW_WIRES || total_points > Self::MAX_PREVIEW_POINTS;
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if too_heavy {
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if let Some(bbox_wire) = Self::bbox_outline(&wires) {
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// Drop the full wires — the box is all the ghost needs now.
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return Self { wires: Vec::new(), bbox_wire: Some(bbox_wire), centroid };
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}
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}
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Self { wires, bbox_wire: None, centroid }
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}
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/// Build a closed rectangle outline around the XY extent of `wires`, in the
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/// same world coordinates so the standard `translated(delta)` shift applies.
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/// Uses the double-single `points + points_low` sum so the box stays precise
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/// at UTM-scale coordinates. Returns `None` when there are no points.
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fn bbox_outline(wires: &[WireModel]) -> Option<WireModel> {
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let mut min = [f64::INFINITY; 3];
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let mut max = [f64::NEG_INFINITY; 3];
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let mut any = false;
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for w in wires {
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for (i, p) in w.points.iter().enumerate() {
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let lo = w.points_low.get(i).copied().unwrap_or([0.0; 3]);
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for k in 0..3 {
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let v = p[k] as f64 + lo[k] as f64;
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min[k] = min[k].min(v);
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max[k] = max[k].max(v);
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}
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any = true;
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}
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}
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if !any {
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return None;
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}
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let z = min[2];
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let pts = vec![
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[min[0], min[1], z],
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[max[0], min[1], z],
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[max[0], max[1], z],
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[min[0], max[1], z],
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[min[0], min[1], z],
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];
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Some(WireModel::solid_f64(
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"paste_bbox".into(),
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pts,
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WireModel::CYAN,
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false,
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))
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}
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}
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@ -55,8 +118,13 @@ impl CadCommand for PasteCommand {
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vec![]
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}
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fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> { let pt = pt.as_vec3();
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fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
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let pt = pt.as_vec3();
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let delta = pt - self.centroid;
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// Large clipboard: ghost just the bounding box — O(1) per frame.
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if let Some(bbox) = &self.bbox_wire {
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return vec![bbox.translated(delta)];
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}
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self.wires.iter().map(|w| w.translated(delta)).collect()
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}
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}
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@ -26,7 +26,7 @@ impl Scene {
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handles
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.iter()
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.flat_map(|h| {
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match self.document.entities().find(|e| e.common().handle == *h) {
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match self.document.get_entity(*h) {
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// Hatches carry no outline in the normal wire set, but an
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// edit preview (move / copy / array / grip-drag) needs to
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// show the shape following the cursor. Build a live boundary
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@ -54,7 +54,7 @@ impl Scene {
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let mut plain: Vec<WireModel> = Vec::new();
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let mut texts: Vec<(WireModel, glam::DVec3)> = Vec::new();
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for h in handles {
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let Some(e) = self.document.entities().find(|e| e.common().handle == *h) else {
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let Some(e) = self.document.get_entity(*h) else {
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continue;
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};
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if matches!(e, EntityType::Text(_)) {
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21
src/snap.rs
21
src/snap.rs
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@ -878,6 +878,19 @@ impl Snapper {
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&& cursor_world.y - r <= wire.aabb[3] as f64
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};
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// The per-wire snaps below skip out-of-aperture wires via `wire_in_range`,
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// so they stay O(n) and snap at any zoom. Intersection / ApparentIntersection
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// instead compare pairs of in-range segments — O(k²) — which hangs when the
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// aperture spans the whole drawing. Count the in-range wires once and gate
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// only those pairwise passes; the single-wire snaps always run.
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const MAX_PAIRWISE_CANDIDATES: usize = 1_500;
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let allow_pairwise = wires
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.iter()
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.filter(|w| wire_in_range(w))
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.take(MAX_PAIRWISE_CANDIDATES + 1)
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.count()
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<= MAX_PAIRWISE_CANDIDATES;
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let mut try_pt = |world: glam::DVec3, snap_type: SnapType| {
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let screen = world_to_screen(world, view_rot, eye, bounds);
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if !in_bounds(screen) {
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@ -1018,8 +1031,8 @@ impl Snapper {
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}
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}
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// ── Intersection — segment-segment intersections ──────────
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if self.is_on(SnapType::Intersection) {
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// ── Intersection — segment-segment intersections (pairwise, gated) ──
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if self.is_on(SnapType::Intersection) && allow_pairwise {
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for i in 0..wires.len() {
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if !wire_in_range(&wires[i]) {
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continue;
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@ -1169,9 +1182,9 @@ impl Snapper {
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}
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}
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// ── Apparent Intersection — screen-space intersections ─────────────
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// ── Apparent Intersection — screen-space intersections (pairwise, gated) ──
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// L: pre-project each in-range wire's points to screen once, not once per segment pair.
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if self.is_on(SnapType::ApparentIntersection) {
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if self.is_on(SnapType::ApparentIntersection) && allow_pairwise {
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let screen_pts: Vec<Option<Vec<Point>>> = wires
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.iter()
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.map(|w| {
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