Complete 2D solid workflow

This commit is contained in:
ramox81 2026-08-21 10:14:26 +03:00
commit 17dc0aff39
11 changed files with 257 additions and 181 deletions

4
Cargo.lock generated
View file

@ -72,7 +72,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
[[package]]
name = "acadrust"
version = "0.4.1"
source = "git+https://github.com/HakanSeven12/cadcodec.git?rev=0908da7#0908da7b6e4f702a6c78359a57f53e2b79cf39eb"
source = "git+https://github.com/HakanSeven12/cadcodec.git?rev=8a92803#8a9280381d75a52ac5a35663449bdd44827e1463"
dependencies = [
"ahash 0.8.12",
"anyhow",
@ -878,7 +878,7 @@ checksum = "fc652a48c352aef3ea3aed32080501cf3ef6ed5da78602a020c991775b0aff04"
[[package]]
name = "cadkernel"
version = "0.1.0"
source = "git+https://github.com/HakanSeven12/cadkernel.git?rev=ebeb2ec#ebeb2ecc2d17d92c588b0fa8bbe3864b156bc71f"
source = "git+https://github.com/HakanSeven12/cadkernel.git?rev=b1901dd#b1901dde3351fc4bbcdffbdcf7328a5dec4d28d3"
dependencies = [
"acadrust",
"cavalier_contours",

View file

@ -27,8 +27,8 @@ glam = { version = "0.33", features = ["bytemuck"] }
rfd = "0.17"
clap = { version = "4", features = ["derive"] }
env_logger = "0.11"
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "0908da7", features = ["serde"] }
cadkernel = { git = "https://github.com/HakanSeven12/cadkernel.git", rev = "ebeb2ec", features = ["acis", "offset"] }
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "8a92803", features = ["serde"] }
cadkernel = { git = "https://github.com/HakanSeven12/cadkernel.git", rev = "b1901dd", features = ["acis", "offset"] }
dwg-thumbnailer = { path = "crates/dwg-thumbnailer" }
flate2 = "1"
image = { version = "0.25", default-features = false, features = ["png", "jpeg", "bmp", "tiff"] }

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@ -14,7 +14,7 @@ serde = { version = "1", features = ["derive"] }
# Pulled in only by the `host` feature, which adds the `acadrust`-typed
# `HostApi` runtime surface. The default crate stays dependency-free so engine
# crates and external tooling can depend on the manifest/ribbon contract cheaply.
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "0908da7", optional = true, features = ["serde"] }
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "8a92803", optional = true, features = ["serde"] }
# Runtime IPC and serialization (host feature only).
interprocess = { version = "2", optional = true }
@ -37,7 +37,7 @@ serde_json = "1"
serde = { version = "1", features = ["derive"] }
cargo-lock = "11"
# acadrust is scanned at build time to generate the embedded type registry.
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "0908da7", features = ["serde"] }
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "8a92803", features = ["serde"] }
[dev-dependencies]
serde_json = "1"

View file

@ -8,7 +8,7 @@ publish = false
crate-type = ["cdylib"]
[dependencies]
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "0908da7", features = ["serde"] }
acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "8a92803", features = ["serde"] }
bincode = "1.3"
serde = { version = "1", features = ["derive"] }
console_error_panic_hook = "0.1"

View file

@ -1,28 +1,35 @@
// SOLID entity — 2D filled quadrilateral (or triangle when p3 == p4).
//
// Wireframe: the 4 perimeter edges as RenderObject::Lines.
// Filled: two triangles on `fill_tris`, preserving the entity's full WCS
// plane both at top level and through block expansion. The scene
// keeps a separate 2-D HatchModel only for plot projection; screen
// rendering filters that flattened copy out.
// Filled: boundary triangles on `fill_tris`, plus the top and side faces for
// non-zero thickness. The full WCS plane is preserved both at top
// level and through block expansion. The scene keeps a separate 2-D
// HatchModel only for plot projection; screen rendering filters that
// flattened copy out.
// Grips: 4 corner grip points.
use acadrust::entities::Solid;
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::common::{edit_prop as edit, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::SnapHint;
fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
glam::DVec3::new(v.x, v.y, v.z)
fn normal_tuple(solid: &Solid) -> (f64, f64, f64) {
let normal = glam::DVec3::new(solid.normal.x, solid.normal.y, solid.normal.z)
.normalize_or(glam::DVec3::Z);
(normal.x, normal.y, normal.z)
}
fn dvec3(v: [f64; 3]) -> glam::DVec3 {
glam::DVec3::from_array(v)
}
pub(crate) fn wcs_corners(solid: &Solid) -> [[f64; 3]; 4] {
let n = (solid.normal.x, solid.normal.y, solid.normal.z);
let n = normal_tuple(solid);
let w = |v: &acadrust::types::Vector3| {
let (x, y, z) = crate::scene::view::transform::ocs_point_to_wcs((v.x, v.y, v.z), n);
[x, y, z]
@ -35,81 +42,108 @@ pub(crate) fn wcs_corners(solid: &Solid) -> [[f64; 3]; 4] {
]
}
/// Return a non-self-intersecting perimeter for either conventional DXF SOLID
/// Z-order or older/perimeter-ordered data. Prefer DXF order when both are
/// valid, but recover legacy solids whose 1-2-4-3 walk forms a bow-tie.
pub(crate) fn perimeter_indices(corners: &[[f64; 3]; 4]) -> [usize; 4] {
let p = |index: usize| glam::DVec3::from_array(corners[index]);
let edge = p(1) - p(0);
let mut normal = edge.cross(p(2) - p(0));
if normal.length_squared() < 1.0e-20 {
normal = edge.cross(p(3) - p(0));
}
if normal.length_squared() < 1.0e-20 {
return [0, 1, 3, 2];
}
let orient = |a: usize, b: usize, c: usize| {
(p(b) - p(a)).cross(p(c) - p(a)).dot(normal)
fn set_wcs_corner(solid: &mut Solid, index: usize, point: glam::DVec3) {
let n = normal_tuple(solid);
let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs(
(point.x, point.y, point.z),
n,
);
let corner = match index {
0 => &mut solid.first_corner,
1 => &mut solid.second_corner,
2 => &mut solid.third_corner,
3 => &mut solid.fourth_corner,
_ => return,
};
let segments_cross = |a: usize, b: usize, c: usize, d: usize| {
let ab_c = orient(a, b, c);
let ab_d = orient(a, b, d);
let cd_a = orient(c, d, a);
let cd_b = orient(c, d, b);
((ab_c > 0.0 && ab_d < 0.0) || (ab_c < 0.0 && ab_d > 0.0))
&& ((cd_a > 0.0 && cd_b < 0.0) || (cd_a < 0.0 && cd_b > 0.0))
};
let order_crosses = |order: [usize; 4]| {
segments_cross(order[0], order[1], order[2], order[3])
|| segments_cross(order[1], order[2], order[3], order[0])
};
let dxf = [0, 1, 3, 2];
let perimeter = [0, 1, 2, 3];
if order_crosses(dxf) && !order_crosses(perimeter) {
perimeter
corner.x = x;
corner.y = y;
corner.z = z;
}
fn push_edge(lines: &mut Vec<[f64; 3]>, start: [f64; 3], end: [f64; 3]) {
lines.extend([start, end, [f64::NAN; 3]]);
}
fn push_fan(triangles: &mut Vec<[f64; 3]>, points: &[[f64; 3]], reverse: bool) {
for index in 1..points.len() - 1 {
if reverse {
triangles.extend([points[0], points[index + 1], points[index]]);
} else {
dxf
triangles.extend([points[0], points[index], points[index + 1]]);
}
}
}
impl RenderConvertible for Solid {
fn to_render(&self, _document: &acadrust::CadDocument) -> Option<RenderEntity> {
// SOLID corners are OCS. Map them to WCS, then resolve either the DXF
// Z-order or legacy perimeter order before building edges and fill.
// SOLID corners are OCS and the last two are stored in Z order. Preserve
// that ordering exactly: it is part of the entity geometry and can
// intentionally describe a crossing shape.
let corners = wcs_corners(self);
let order = perimeter_indices(&corners);
let [p0, p1, p2, p3] = order.map(|index| corners[index]);
let pts = vec![
p0,
p1,
[f64::NAN; 3],
p1,
p2,
[f64::NAN; 3],
p2,
p3,
[f64::NAN; 3],
p3,
p0,
];
let dvp = |p: [f64; 3]| glam::DVec3::from_array(p);
let snap = corners
let base = if self.is_triangle() {
vec![corners[0], corners[1], corners[2]]
} else {
vec![corners[0], corners[1], corners[3], corners[2]]
};
let normal = glam::DVec3::new(self.normal.x, self.normal.y, self.normal.z)
.normalize_or(glam::DVec3::Z);
let extruded = self.thickness.abs() > 1.0e-10;
let top: Vec<[f64; 3]> = base
.iter()
.copied()
.map(|point| (dvp(point), SnapHint::Node))
.map(|point| {
(glam::DVec3::from_array(*point) + normal * self.thickness).to_array()
})
.collect();
// Fill the resolved perimeter as two triangles. For a triangle the last
// two points coincide and the second triangle degenerates harmlessly.
let fill_tris = vec![p0, p1, p2, p0, p2, p3];
let mut lines = Vec::new();
for index in 0..base.len() {
push_edge(&mut lines, base[index], base[(index + 1) % base.len()]);
}
if extruded {
for index in 0..top.len() {
push_edge(&mut lines, top[index], top[(index + 1) % top.len()]);
push_edge(&mut lines, base[index], top[index]);
}
}
let mut fill_tris = Vec::new();
push_fan(&mut fill_tris, &base, false);
if extruded {
push_fan(&mut fill_tris, &top, true);
for index in 0..base.len() {
let next = (index + 1) % base.len();
fill_tris.extend([
base[index],
base[next],
top[next],
base[index],
top[next],
top[index],
]);
}
}
let mut snap_points = base.clone();
if extruded {
snap_points.extend(top.iter().copied());
}
let snap = snap_points
.iter()
.copied()
.map(|point| (dvec3(point), SnapHint::Node))
.collect();
let pick_tris = if extruded {
fill_tris.clone()
} else {
Vec::new()
};
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(pts),
pick_tris,
object: RenderObject::Lines(lines),
snap_pts: snap,
tangent_geoms: vec![],
key_vertices: corners.to_vec(),
key_vertices: snap_points,
fill_tris,
})
}
@ -117,58 +151,51 @@ impl RenderConvertible for Solid {
impl Grippable for Solid {
fn grips(&self) -> Vec<GripDef> {
let corners = wcs_corners(self);
vec![
square_grip(0, dvec3(&self.first_corner)),
square_grip(1, dvec3(&self.second_corner)),
square_grip(2, dvec3(&self.third_corner)),
square_grip(3, dvec3(&self.fourth_corner)),
square_grip(0, dvec3(corners[0])),
square_grip(1, dvec3(corners[1])),
square_grip(2, dvec3(corners[2])),
square_grip(3, dvec3(corners[3])),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
let corner = match grip_id {
0 => &mut self.first_corner,
1 => &mut self.second_corner,
2 => &mut self.third_corner,
3 => &mut self.fourth_corner,
_ => return,
let Some(current) = wcs_corners(self).get(grip_id).copied() else {
return;
};
match apply {
GripApply::Translate(d) => {
corner.x += d.x as f64;
corner.y += d.y as f64;
corner.z += d.z as f64;
}
GripApply::Absolute(p) => {
corner.x = p.x as f64;
corner.y = p.y as f64;
corner.z = p.z as f64;
}
}
let point = match apply {
GripApply::Translate(delta) => dvec3(current) + delta,
GripApply::Absolute(point) => point,
};
set_wcs_corner(self, grip_id, point);
}
}
impl PropertyEditable for Solid {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
// Elevation is the OCS Z shared by the planar corners (no dedicated
// field on the entity); reported from the first corner's Z.
let corners = wcs_corners(self);
let elevation = self.first_corner.z;
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Point 1 X").as_ref(), "sl_p1x", self.first_corner.x),
edit(t!("Point 1 Y").as_ref(), "sl_p1y", self.first_corner.y),
edit(t!("Point 1 Z").as_ref(), "sl_p1z", self.first_corner.z),
edit(t!("Point 2 X").as_ref(), "sl_p2x", self.second_corner.x),
edit(t!("Point 2 Y").as_ref(), "sl_p2y", self.second_corner.y),
edit(t!("Point 2 Z").as_ref(), "sl_p2z", self.second_corner.z),
edit(t!("Point 3 X").as_ref(), "sl_p3x", self.third_corner.x),
edit(t!("Point 3 Y").as_ref(), "sl_p3y", self.third_corner.y),
edit(t!("Point 3 Z").as_ref(), "sl_p3z", self.third_corner.z),
edit(t!("Point 4 X").as_ref(), "sl_p4x", self.fourth_corner.x),
edit(t!("Point 4 Y").as_ref(), "sl_p4y", self.fourth_corner.y),
edit(t!("Point 4 Z").as_ref(), "sl_p4z", self.fourth_corner.z),
ro(t!("Elevation").as_ref(), "sl_elev", format!("{:.4}", elevation)),
edit(t!("Point 1 X").as_ref(), "sl_p1x", corners[0][0]),
edit(t!("Point 1 Y").as_ref(), "sl_p1y", corners[0][1]),
edit(t!("Point 1 Z").as_ref(), "sl_p1z", corners[0][2]),
edit(t!("Point 2 X").as_ref(), "sl_p2x", corners[1][0]),
edit(t!("Point 2 Y").as_ref(), "sl_p2y", corners[1][1]),
edit(t!("Point 2 Z").as_ref(), "sl_p2z", corners[1][2]),
edit(t!("Point 3 X").as_ref(), "sl_p3x", corners[2][0]),
edit(t!("Point 3 Y").as_ref(), "sl_p3y", corners[2][1]),
edit(t!("Point 3 Z").as_ref(), "sl_p3z", corners[2][2]),
edit(t!("Point 4 X").as_ref(), "sl_p4x", corners[3][0]),
edit(t!("Point 4 Y").as_ref(), "sl_p4y", corners[3][1]),
edit(t!("Point 4 Z").as_ref(), "sl_p4z", corners[3][2]),
edit(t!("Elevation").as_ref(), "sl_elev", elevation),
edit(t!("Thickness").as_ref(), "sl_thickness", self.thickness),
edit(t!("Normal X").as_ref(), "sl_normal_x", self.normal.x),
edit(t!("Normal Y").as_ref(), "sl_normal_y", self.normal.y),
edit(t!("Normal Z").as_ref(), "sl_normal_z", self.normal.z),
],
}]
}
@ -177,19 +204,56 @@ impl PropertyEditable for Solid {
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
let point_field = match field {
"sl_p1x" => Some((0, 0)),
"sl_p1y" => Some((0, 1)),
"sl_p1z" => Some((0, 2)),
"sl_p2x" => Some((1, 0)),
"sl_p2y" => Some((1, 1)),
"sl_p2z" => Some((1, 2)),
"sl_p3x" => Some((2, 0)),
"sl_p3y" => Some((2, 1)),
"sl_p3z" => Some((2, 2)),
"sl_p4x" => Some((3, 0)),
"sl_p4y" => Some((3, 1)),
"sl_p4z" => Some((3, 2)),
_ => None,
};
if let Some((point_index, component)) = point_field {
let mut point = dvec3(wcs_corners(self)[point_index]);
point[component] = v;
set_wcs_corner(self, point_index, point);
return;
}
match field {
"sl_p1x" => self.first_corner.x = v,
"sl_p1y" => self.first_corner.y = v,
"sl_p1z" => self.first_corner.z = v,
"sl_p2x" => self.second_corner.x = v,
"sl_p2y" => self.second_corner.y = v,
"sl_p2z" => self.second_corner.z = v,
"sl_p3x" => self.third_corner.x = v,
"sl_p3y" => self.third_corner.y = v,
"sl_p3z" => self.third_corner.z = v,
"sl_p4x" => self.fourth_corner.x = v,
"sl_p4y" => self.fourth_corner.y = v,
"sl_p4z" => self.fourth_corner.z = v,
"sl_elev" => {
let delta = v - self.first_corner.z;
self.first_corner.z += delta;
self.second_corner.z += delta;
self.third_corner.z += delta;
self.fourth_corner.z += delta;
}
"sl_thickness" => self.thickness = v,
"sl_normal_x" | "sl_normal_y" | "sl_normal_z" => {
let world = wcs_corners(self);
let mut normal = glam::DVec3::new(self.normal.x, self.normal.y, self.normal.z);
match field {
"sl_normal_x" => normal.x = v,
"sl_normal_y" => normal.y = v,
"sl_normal_z" => normal.z = v,
_ => {}
}
if normal.length_squared() > 1.0e-20 {
normal = normal.normalize();
self.normal.x = normal.x;
self.normal.y = normal.y;
self.normal.z = normal.z;
for (index, point) in world.into_iter().enumerate() {
set_wcs_corner(self, index, dvec3(point));
}
}
}
_ => {}
}
}

View file

@ -1,11 +1,10 @@
// 2D solid tool — interactive command.
//
// Command: SOLID (reachable as SO / SOLID2D — the bare SOLID verb currently
// toggles the shaded display) — pick three or four corner points and commit a
// filled triangle or quadrilateral. Four points may be picked either around
// the perimeter (the natural order shown by the rubber band) or in the
// traditional Z pattern. The command normalizes both forms to the DXF corner
// order before committing. Enter after the third point commits a triangle.
// Command: SOLID (reachable as SO / SOLID2D) — pick three or four corner points
// and commit a filled triangle or quadrilateral. Four-point input is preserved
// in the entity's documented Z order; after a quadrilateral, its opposite edge
// starts the next connected shape. Enter after the third point commits a
// triangle.
use acadrust::entities::Solid;
use acadrust::types::Vector3;
@ -49,42 +48,12 @@ impl Solid2dCommand {
Vector3::new(p.x, p.y, p.z)
}
/// True when walking the four points in pick order produces a bow-tie.
/// SOLID2D currently commits into the default world-XY OCS, so use that
/// same plane when deciding whether the last two points need swapping.
fn pick_order_crosses(points: &[DVec3]) -> bool {
if points.len() != 4 {
return false;
}
let orient = |a: DVec3, b: DVec3, c: DVec3| {
(b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)
};
let crosses = |a: DVec3, b: DVec3, c: DVec3, d: DVec3| {
let ab_c = orient(a, b, c);
let ab_d = orient(a, b, d);
let cd_a = orient(c, d, a);
let cd_b = orient(c, d, b);
((ab_c > 0.0 && ab_d < 0.0) || (ab_c < 0.0 && ab_d > 0.0))
&& ((cd_a > 0.0 && cd_b < 0.0) || (cd_a < 0.0 && cd_b > 0.0))
};
crosses(points[0], points[1], points[2], points[3])
|| crosses(points[1], points[2], points[3], points[0])
}
/// Convert either perimeter picks (1-2-3-4) or classic SOLID Z picks
/// (1-2-4-3 around the perimeter) into the entity's DXF Z order.
fn solid_from_four_points(points: &[DVec3]) -> Solid {
let perimeter_order = !Self::pick_order_crosses(points);
let (third, fourth) = if perimeter_order {
(points[3], points[2])
} else {
(points[2], points[3])
};
Solid::new(
Self::v3(points[0]),
Self::v3(points[1]),
Self::v3(third),
Self::v3(fourth),
Self::v3(points[2]),
Self::v3(points[3]),
)
}
}
@ -126,7 +95,10 @@ impl CadCommand for Solid2dCommand {
.map(|point| self.plane.to_local(*point))
.collect();
let solid = Self::solid_from_four_points(&local);
CmdResult::CommitAndExit(self.plane.place_entity(EntityType::Solid(solid)))
let next_edge = [self.points[2], self.points[3]];
self.points.clear();
self.points.extend(next_edge);
CmdResult::CommitEntity(self.plane.place_entity(EntityType::Solid(solid)))
} else {
CmdResult::NeedPoint
}
@ -154,14 +126,22 @@ impl CadCommand for Solid2dCommand {
if self.points.is_empty() {
return None;
}
// Outline the corners picked so far plus the cursor, closed back to the
// first point, as a rubber-band hint.
// Outline the exact Z-ordered boundary that would be committed. Do not
// reorder a crossing shape: point order is intentional geometry.
let mut preview = self.points.clone();
preview.push(pt);
if preview.len() == 4 && Self::pick_order_crosses(&preview) {
preview.swap(2, 3);
}
let mut pts: Vec<[f64; 3]> = preview.iter().map(|p| [p.x, p.y, p.z]).collect();
let display_order: Vec<usize> = if preview.len() == 4 {
vec![0, 1, 3, 2]
} else {
(0..preview.len()).collect()
};
let mut pts: Vec<[f64; 3]> = display_order
.iter()
.map(|index| {
let point = preview[*index];
[point.x, point.y, point.z]
})
.collect();
pts.push([preview[0].x, preview[0].y, preview[0].z]);
Some(WireModel::solid_f64(
"rubber_band".to_string(),

View file

@ -1260,7 +1260,7 @@ pub fn tessellate(
| EntityType::PolyfaceMesh(_)
| EntityType::PolygonMesh(_)
| EntityType::Mesh(_)
);
) || matches!(entity, EntityType::Solid(solid) if solid.thickness.abs() > 1.0e-10);
// Thickness walls ride on the wire that carries their edges, not
// on a wire of their own: they are pick geometry for that entity,
// and `fill_tris` below deliberately splits off into a fill-only

View file

@ -2158,8 +2158,8 @@ impl Scene {
}
/// Build a solid-fill HatchModel for a DXF Solid entity.
/// Conventional DXF SOLID corners use Z-order; legacy entities may already
/// be in perimeter order. Use the same non-crossing resolver as wire fill.
/// SOLID corners use Z-order. Preserve it in the projected hatch as well so
/// intentionally crossing geometry is not silently rewritten.
pub(super) fn solid_hatch_model(solid: &DxfSolid, color: [f32; 4]) -> HatchModel {
// Keep the corners in f64 until the AABB centre is known, then store
// each as a small f32 offset from it — same precision-preserving anchor
@ -2167,7 +2167,7 @@ impl Scene {
// to f32 costs ~0.06 units of resolution at UTM magnitudes (~1e6), so
// the quad snapped to a grid and the fill drifted off its outline.
let wcs = crate::entities::solid::wcs_corners(solid);
let order = crate::entities::solid::perimeter_indices(&wcs);
let order = [0, 1, 3, 2];
let corners: [[f64; 2]; 4] = order.map(|index| [wcs[index][0], wcs[index][1]]);
let mut min = [f64::INFINITY; 2];
let mut max = [f64::NEG_INFINITY; 2];

View file

@ -22,6 +22,20 @@ use crate::scene::model::wire_model::WireModel;
use iced::wgpu;
use iced::wgpu::util::DeviceExt;
fn planar_solid_faces_view(wire: &WireModel, view_dir: glam::Vec3) -> bool {
if !wire.fill_is_2d_solid || wire.fill_is_3d {
return true;
}
let view = view_dir.normalize_or_zero();
wire.fill_tris.chunks_exact(3).any(|triangle| {
let first = glam::Vec3::from_array(triangle[0]);
let second = glam::Vec3::from_array(triangle[1]);
let third = glam::Vec3::from_array(triangle[2]);
let normal = (second - first).cross(third - first).normalize_or_zero();
normal.length_squared() > 0.0 && normal.dot(view).abs() >= 1.0 - 1.0e-5
})
}
// ── Vertex layout ──────────────────────────────────────────────────────────
#[repr(C)]
@ -149,6 +163,7 @@ impl Face3DGpu {
all_wires: &[WireModel],
keep_3d_mesh_fills: bool,
show_2d_solid_fills: bool,
view_dir: glam::Vec3,
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) -> Self {
let depth_of =
@ -200,6 +215,9 @@ impl Face3DGpu {
if !show_2d_solid_fills && wire.fill_is_2d_solid {
continue;
}
if !planar_solid_faces_view(wire, view_dir) {
continue;
}
// A real 3-D surface fill (PolyfaceMesh / PolygonMesh) carries a
// double-single low residual paired with `fill_tris` — it lives at
// true world coordinates and must keep its real depth. 2-D fills
@ -259,6 +277,7 @@ impl Face3DGpu {
all_wires,
keep_3d_mesh_fills,
show_2d_solid_fills,
view_dir,
depth_map,
);
Self {
@ -275,6 +294,7 @@ fn upload_block_chunks(
wires: &[WireModel],
keep_3d_mesh_fills: bool,
show_2d_solid_fills: bool,
view_dir: glam::Vec3,
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) -> (Vec<BlockFace3DChunk>, Vec<BlockFace3DChunk>) {
let mut slots = rustc_hash::FxHashMap::default();
@ -285,6 +305,7 @@ fn upload_block_chunks(
};
if wire.fill_tris.is_empty()
|| (!show_2d_solid_fills && wire.fill_is_2d_solid)
|| !planar_solid_faces_view(wire, view_dir)
|| (wire.fill_is_3d && !keep_3d_mesh_fills)
{
continue;

View file

@ -312,12 +312,12 @@ pub struct Pipeline {
/// a pick bumps only `selection_generation`, refreshing the overlay without
/// touching the main wire buffers.
pub cached_selection: (u64, u64),
/// `(wire_content_id, face3d_fill_active, show_2d_solid_fills)` the Face3D
/// `(wire_content_id, face3d_fill_active, show_2d_solid_fills, view_dir)` the Face3D
/// edge/fill buffers were uploaded for. A stable content id avoids retaining
/// the resident wire Arc:
/// that Arc must stay uniquely owned by Scene so a small edit can splice it
/// in place instead of rebuilding the whole drawing.
pub cached_face3d_key: (u64, bool, bool),
pub cached_face3d_key: (u64, bool, bool, [u32; 3]),
/// Handle → indices into the resident wire set, built once per wire upload
/// (when `cached_wire_id` changes). Lets the selection/hover xray overlay
/// gather just the highlighted entity's wires (`O(highlighted)`) instead of
@ -2323,7 +2323,7 @@ impl Pipeline {
cached_epoch: (u64::MAX, u64::MAX, u64::MAX),
cached_wire_id: u64::MAX,
cached_selection: (u64::MAX, u64::MAX),
cached_face3d_key: (u64::MAX, false, false),
cached_face3d_key: (u64::MAX, false, false, [u32::MAX; 3]),
wire_handle_index: std::sync::Arc::new(rustc_hash::FxHashMap::default()),
render_sig: u64::MAX,
skip_geometry: false,
@ -3023,6 +3023,7 @@ impl Pipeline {
all_wires: &[WireModel],
wireframe_only: bool,
show_2d_solid_fills: bool,
view_dir: glam::Vec3,
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) {
let perf_started = crate::perf::enabled().then(iced::time::Instant::now);
@ -3056,6 +3057,7 @@ impl Pipeline {
all_wires,
keep_3d_mesh_fills,
show_2d_solid_fills,
view_dir,
depth_map,
));
}

View file

@ -378,7 +378,7 @@ impl shader::Primitive for Primitive {
inner.cached_wire_id = u64::MAX;
inner.cached_selection = (u64::MAX, u64::MAX);
inner.cached_mesh_content_id = u64::MAX;
inner.cached_face3d_key = (u64::MAX, false, false);
inner.cached_face3d_key = (u64::MAX, false, false, [u32::MAX; 3]);
inner.cached_hatch_source = None;
inner.cached_preview_hatch_source = None;
inner.cached_wipeout_source = None;
@ -484,6 +484,12 @@ impl shader::Primitive for Primitive {
// the view toggle so 2D fills stay on even when the user picks
// the Wireframe overlay style.
let face3d_fill_active = fill_mode && !vp.view_wireframe;
let solid_fill_active = fill_mode && vp.show_2d_solid_fills;
let view_dir_key = [
vp.view_dir.x.to_bits(),
vp.view_dir.y.to_bits(),
vp.view_dir.z.to_bits(),
];
let fill_changed = inner.cached_fill_mode != fill_mode;
let hatch_changed = inner
.cached_hatch_source
@ -574,14 +580,16 @@ impl shader::Primitive for Primitive {
&& !face_pass_unchanged);
if face3d_changed
|| face3d_fill_active != inner.cached_face3d_key.1
|| vp.show_2d_solid_fills != inner.cached_face3d_key.2
|| solid_fill_active != inner.cached_face3d_key.2
|| view_dir_key != inner.cached_face3d_key.3
{
inner.upload_face3d(
device,
&vp.face3d_wires[..],
&vp_wires[..],
!face3d_fill_active,
vp.show_2d_solid_fills,
solid_fill_active,
vp.view_dir,
&draw_depths,
);
inner.cached_face3d_source = Some(Arc::clone(&vp.face3d_wires));
@ -590,7 +598,8 @@ impl shader::Primitive for Primitive {
inner.cached_face3d_key = (
vp.wire_content_id,
face3d_fill_active,
vp.show_2d_solid_fills,
solid_fill_active,
view_dir_key,
);
// Wire buffers are world-space, so a camera move alone doesn't
// change them — only the view_proj uniform (uploaded every frame).