feat(render): Flat/Gouraud shading, WithEdges overlay, paper-viewport mode
Faz 3 — FlatShaded vs GouraudShaded
- Uniforms.flat_shade (f32, 0/1) + mesh shader fragment derivative
bazlı per-triangle face normal hesabı; GouraudShaded ise interpolate
edilen vertex normalini kullanıyor.
Faz 4 — *WithEdges varyantları
- Pipeline::render.show_3d_edges parametresi:
- FlatShaded / GouraudShaded → 3DFACE edge pass'i atlanıyor
- *WithEdges varyantları → shaded fill'in üstüne mesh_wireframe
pipeline ile triangle-edge overlay (LessEqual depth test ile)
- face3d_edges pass'i show_3d_edges ile gate'lendi
Faz 5 — Paper-space viewport entity round-trip
- build_viewport_primitive / build_active_viewport_primitive artık
render_mode parametresi almıyor; viewport entity'sinin kendi
render_mode alanından okuyor. PaperViewportPane'dan render_mode
field'i kaldırıldı. Model layout'taki tab.render_mode hala
pick_list ile yönetiliyor.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@ -883,7 +883,7 @@ fn paper_canvas_view<'a>(tab: &'a super::document::DocumentTab) -> Element<'a, M
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let w = rect.width.clamp(1.0, canvas_w - x);
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let h = rect.height.clamp(1.0, canvas_h - y);
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let vp_widget = shader(PaperViewportPane::new(scene, vp_handle, tab.render_mode))
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let vp_widget = shader(PaperViewportPane::new(scene, vp_handle))
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.width(iced::Length::Fixed(w))
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.height(iced::Length::Fixed(h));
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